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NPC Generator

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Advanced [show]


Chad Marley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in collared shirts and wears a proper scarf over his head. His silver hair is cut short with large spiked bangs in the front. He is very pretty but has cold, dead eyes.

Personality: He likes to make people angry or surprised. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of western immigrants he idolized his father. He helped his father out around the business and became quite the natural. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero.

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Immigrant, Job. Occupation: Masseuse

Voice: Rhymes sentences (sorry)

Attributes [hide]

Chad Marley, Male Human Aristocrat 5
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)10 (+0) 14 (+2)13 (+1)
Skills Deception +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Henry Wellington, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'3" and wears a robe, a symbol of the sun god around his neck, and a scimitar on his belt. He wears a colorful flower in his silver hair. His eyes are blue and he is always smoking a pipe.

Personality: He is irascible and easily irritated. He has all his life been fascinated with music.

History: Born to a Jeweler, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Henry fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Tanner

Voice: Mousy voice

Attributes [hide]

Henry Wellington, Male Human Expert 11
Medium (5'3") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 41 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)10 (+0) 11 (+0)10 (+0)
Skills Sleight of Hand +5, Survival +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 170 pp. Violet garnet (700 gp). Blue quartz (12 gp). Moonstone (80 gp). Deep blue spinel (700 gp). Blue-white diamond (4000 gp).


Social Check DCs


Dreali Aloro, Male Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears light armors faded through time and improper care. His black hair is cut short with large spiked bangs in the front. He wears crescent spectacles with a black brim.

Personality: Abrasive and pushy, he has a hard time making friends. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a pair of adventurers, Dreali grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and wants to work out more often

Ideals: Athletic. Flaws: Antagonistic, Hedonist. Bonds: Adventurer. Occupation: Fortune-teller

Voice: Creaky witch voice

Attributes [hide]

Dreali Aloro, Male Elf Monk 2
Medium (5'4") Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 6 (-2)10 (+0) 10 (+0)9 (-1)
Skills Sleight of Hand +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 290 gp.


Social Check DCs


Solomon Livingstone, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is generally well dressed albeit a few years behind the times. His whole body is exceptionally muscular. His hair is black and curly. He wears large thick round spectacles.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a poor family in the city he treasured whatever gifts he got. A few years later when the north was not economically sound they moved to his current location. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is content; and to reunite with his old friends

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Immigrant, Poor. Occupation: Bowyer

Voice: Eastern European accent

Attributes [hide]

Solomon Livingstone, Male Human Warlock 10
Medium (6'6") Human, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 33 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)15 (+2) 14 (+2)12 (+1)
Skills Acrobatics +7, Deception +5
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14422222

Possessions: Silver comb with moonstones (900 gp). A silver and pearl hairclip (90 gp). Golden circlet with four aquamarines (3000 gp). Brass mug with jade inlays (600 gp). Finely wrought small gold bracelet (90 gp). 1 Minor magic item.


Social Check DCs

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