Foxilon Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is generally well dressed albeit a few years behind the times. His golden hair is heavily combed to the right. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is frequently practicing swordplay.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Addict, Antagonistic. Bonds: Attractive, Military. Occupation: Courier
Voice: Slurs words
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Gnome, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 30 gp.
Whurbin Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively, and he perpetually has his monstrous two handed axe ready. His hair is brown, silky, and of moderate length. He has a dull look in his hazel eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting. Flaws: Emotional, Antagonistic. Bonds: Attractive, Slave. Occupation: Unemployed
Voice: Farmer accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 56 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 1200 gp.
Melech Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears a blue vest and prefers grey and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His feathered hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: His parents moved while he was still in utero so he is the first generation to be born here. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Bather.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Flaws: Ugly, Fearful. Bonds: Rich, Job, Immigrant. Occupation: Bather
Voice: Switch between two voices
Attributes [hide]
Medium (6'4") Tiefling, Lawful Good (CR 14)
Armor Class 11
Hit Points 63 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Celestial, Gnome
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 2 |
Possessions: 5000 gp. Chrysoprase (40 gp). Coral (140 gp). Chrysoprase (40 gp). Moss agate (5 gp). Deep blue spinel (1500 gp). Golden pearl (140 gp).
Adran Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: He has a missing left leg. He dresses in white turtlenecks beneath a grey coat with tan slacks. He has shaved his head bald. He wears an eyepatch.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Armorer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.
Motivation: He's attracted to the PC.
Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: Poor. Occupation: Armorer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 3)
Armor Class 14
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 10 (+0) | 8 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 14000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
