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NPC Generator

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Advanced [show]


Drifting Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears many layers of old clothing at all times. He is muscular with a powerful set of arms. He has moderate length lavender fur. His eyes are a pleasant blue.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is frequently practicing swordplay.

History: He was born the only child of a wealthy merchant. His family was turned out during the war. He and his family wandered south to less war torn lands. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and he wants nothing more than to rejoin the army

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, PTSD. Bonds: Poor, Military. Occupation: Adventurer

Voice: Shortens vowels

Attributes [hide]

Drifting Candle, Male Tabaxi Fighter 10
Medium (5'1") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 92 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 18 (+4)13 (+1) 18 (+4)16 (+3)
Skills Performance +7, Stealth +7
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3

Possessions: 17000 sp. Smoky quartz (40 gp).


Social Check DCs


Zaffrab Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His skin is fair and his fingers are delicate and long. His brown hair is heavily combed to the right. His eyes are green.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a logical person and will generally grow upset if things defy logic and science.

History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Crown-heir work with an outfit from a few towns over. Crown-heir work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Crown-heir soon after.

Motivation: To prove his worth to the world; and balancing his hectic life and new crown-heir responsibilities is difficult

Ideals: Logical. Flaws: Antagonistic, Impulsive. Bonds: Military, Job. Occupation: Crown-heir

Voice: Raspy

Attributes [hide]

Zaffrab Wildwander, Male Gnome Aristocrat 4
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 17 (+3)11 (+0) 16 (+3)13 (+1)
Skills Investigation +2, Performance +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Einkil Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a faded coat and loose pants complete with broad hat. His hair is white and curly. His eyes are likewise blue. His teeth are white and perfect.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Animals are drawn to him, and he is able to talk to them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has had some formal poetry training, and achieved minor success. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk.

Ideals: Impeccable, Gifted, Artistic. Bonds: Attractive, Adventurer. Occupation: Spy

Voice: Speaks in third person

Attributes [hide]

Einkil Bloodkith, Male Dwarf Rogue 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)12 (+1) 13 (+1)10 (+0)
Skills Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 260 gp. 3 Antitoxin.


Social Check DCs


Heward Wordsworth, Male Human [Permalink]

Personal [hide]

Description: This man wears a faded coat and loose pants complete with small hat, and sports empty pouches on his belt. His long white hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Heward was born the youngest of three triplets. He moved out west to avoid the crime he committed. He got away from his former life and has fallen to alcoholism.

Motivation: Marry his sister to traveling adventurers; and regain custody of his daughter

Ideals: Disciplined. Flaws: Insane, Addict. Bonds: Family, Criminal record. Occupation: Weaver

Voice: Russian accent

Attributes [hide]

Heward Wordsworth, Male Human Ranger 1
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)12 (+1) 17 (+3)13 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 sp.


Social Check DCs

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