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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Darrow Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He very much looks the part of a Marshal. He is physically well-built. His silver hair is knotted and matted. His amber eyes dart from person to person to random spaces in the air.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Further he is a bit of a stoner and is frequently out of it.

History: Gifted from a young age, Darrow studied abroad. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now owns his own business.

Motivation: He has money and likes to spend it; and sabotage a competitor

Ideals: Gifted. Flaws: Addict, PTSD. Bonds: Job, Rich. Occupation: Marshal

Voice: Gruff and masculine

Attributes [hide]

Darrow Tealeaf, Male Halfling Sorcerer 2
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)11 (+0) 10 (+0)15 (+2)
Skills Animal Handling +2, Stealth +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 1400 sp. Chrysoberyl (130 gp).


Social Check DCs


Mormo Intellect, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tan trousers with green and blue striped suspenders. He wears various colorful collared shirts. He wears a colorful flower in his dark red hair. He has gold eyes and a tan hat with a green feather.

Personality: He never swears and excessively uses polite adverbs when speaking. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born on a small isolated farm. His childhood dream was to be a Animal Trainer, but he was a colossal failure. He became a Tailor soon after.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Athletic, Optimist. Bonds: Attractive, Job, Nature. Occupation: Tailor

Voice: Spits and sputters

Attributes [hide]

Mormo Intellect, Male Tiefling Commoner 3
Medium (5'5") Tiefling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)12 (+1) 12 (+1)17 (+3)
Skills Persuasion +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Halimath Iranapha, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears many layers of old clothing at all times. His hair is silver and curly. He has a tattooed face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Halimath was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.

Motivation: Seeks redemption; and obtaining odd cultural elven artifacts is his passion

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Job, Criminal record, Adventurer. Occupation: Mason

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Halimath Iranapha, Male Elf Commoner 3
Medium (4'9") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)12 (+1) 10 (+0)12 (+1)
Skills Athletics +4, Religion +3
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: Jade (160 gp). Coral (160 gp).


Social Check DCs


Peter Whitby, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is constantly adorned with expensive silk clothing, often dyed in bright brown and blue, and wears rings and necklaces with large, colorful gems. His white hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: He is calm most of the time but flees social interaction. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Peter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Rich, Nature, Military. Occupation: Servant

Voice: Cold and demanding tone

Attributes [hide]

Peter Whitby, Male Human Expert 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)15 (+2) 17 (+3)14 (+2)
Skills Acrobatics +4, Insight +5
Senses Passive Perception 13
Languages Common, Aquan, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +5

Possessions: 200 gp.


Social Check DCs

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