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NPC Generator

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Advanced [show]


Vondal Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a small bristly mustache and wavy blonde hair. He is baby faced.

Personality: He hates Dwarves with a passion. As such he is filled with self loathing. He plays an instrument quite well.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Dwarven compassion; and to get a good night's sleep

Ideals: Artistic. Flaws: Ugly, Racist, Disease, Insomniac. Occupation: Server

Voice: Rolls R's

Attributes [hide]

Vondal Lutgehr, Male Dwarf Wizard 1
Medium (4'4") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)13 (+1) 13 (+1)11 (+0)
Skills Insight +3, Investigation +3
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 30 gp.


Social Check DCs


Miles Ramsey, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is golden and curly. His half smiles and hazel eyes are beguiling and draw you in.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He feeds upon the attention of others.

History: From birth he was tutored by a cruel and relentless mentor. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has never given up on his poetry dream.

Motivation: He loathes his own lifestyle; and his religion dominates his actions

Ideals: Joker. Flaws: Depressed. Bonds: Poor, Attractive, Mentor. Occupation: Jeweler

Voice: Cold and demanding tone

Attributes [hide]

Miles Ramsey, Male Human Druid 1
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)14 (+2) 8 (-1)15 (+2)
Skills Animal Handling +1, Nature +4
Senses Passive Perception 9
Languages Common, Orc, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 gp.


Social Check DCs


Theodoric Brandon, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He carries a battered nunchaku and tarnished falchion as well. He wears a deerstalker hat to cover his moderate length white hair. He wears crescent spectacles with a black brim.

Personality: Confrontational and typically high on some drug or another. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Carter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theodoric fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to settle down with his crush

Ideals: Fighting, Optimist. Flaws: Addict. Bonds: Attractive, Poor. Occupation: Carter

Voice: Speaks with a cold

Attributes [hide]

Theodoric Brandon, Male Human Barbarian 1
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)15 (+2) 14 (+2)11 (+0)
Skills Nature +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnoll, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 800 sp. 1 Everburning torch.


Social Check DCs


Emerald In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt. His orange fur is braided into rings. His eyes are copper and he is always smoking a pipe.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a logical person and will generally grow upset if things defy logic and science.

History: Emerald was raised in a hard working conservative environment. He found a children's book about a Tabaxi Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He ran away from his former home and has been making his living as a Barkeep for the past few years.

Motivation: He is wracked by social anxiety; and to share knowledge with the world

Ideals: Logical. Flaws: Shy, Fearful. Bonds: Job, Adventurer. Occupation: Barkeep

Voice: Soft and mumbly

Attributes [hide]

Emerald In the Wind, Male Tabaxi Sorcerer 12
Medium (5'3") Tabaxi, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 58 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)14 (+2) 16 (+3)15 (+2)
Skills Acrobatics +7, Survival +7
Senses Passive Perception 13
Languages Common, Terran, Druidic
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466666

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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