Trym Royston, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears long strands of aquamarine and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His small hat is riddled with cuts and holes. His face is scarred and worn.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: When he was but 5 years old his parents immigrated from the west. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure.
Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Farmer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 37 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 40000 cp.
Altho Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His skin is fair and his fingers are delicate and long. He has dyed his greying brown hair a little too much giving a sharp brown color. His amber eyes lackadaisically let the world flow into them.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. Recently he has begun working with bootleggers and crooks.
Motivation: A rival would like him out of the picture.
Ideals: Artistic, Gifted. Bonds: Poor, Criminal record, Immigrant. Occupation: Slave Trader
Voice: Gruff and masculine
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 13 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. Rock crystal (70 gp). Amber (150 gp). Rose (70 gp).
Bertram Ethanasath, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears professional attire, and he perpetually has his bastard sword ready. His hair, while still mostly golden, has prominent grey streaks. He wears crescent spectacles with a black brim.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is obsessed with a lost civilization.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's looking for his big break.
Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Attractive, Adventurer. Occupation: Bounty Hunter
Voice: Eastern European accent
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 8 (-1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp. Brass mug with jade inlays (600 gp). Solid gold idol (300 gp). 1 Masterwork Thieves’ tools.
Direcris Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is dressed in a clean violet cloak covering his clean studded leather. His crest is scarlet and very short. He tend to wears goggles to shield his eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He got into the Unemployed business at a young age. He was an apprentice working in his mother's forge. He has achieved small success as a Unemployed.
Motivation: He is not mentally stable, and does not behave rationally; and sabotage a competitor
Flaws: Antagonistic, Insane. Bonds: Rich, Job. Occupation: Unemployed
Voice: Indian accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 9)
Armor Class 11
Hit Points 59 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
21 (+5) | 13 (+1) | 13 (+1) | 16 (+3) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Aquan, Undercommon, Giant
Attacks Melee +8 / 3d4+5, Ranged +4 / 3d4+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 0 | 0 | 0 |
Possessions: 210 pp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
