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Halander Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears yellow painted combat armor at almost all times. He has moderate length brown hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He moved out north to avoid the crime he committed. He got away from his former life and has fallen to alcoholism.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Ideals: Athletic. Flaws: Addict, Antagonistic. Bonds: Criminal record. Occupation: Animal Trainer

Voice: pre-pubescent

Attributes [hide]

Halander Tallfellow, Male Halfling Druid 4
Small (3'3") Halfling, Neutral Evil (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 17 (+3)10 (+0) 17 (+3)12 (+1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 42000 sp.


Social Check DCs


Modean Strength, Male Tiefling [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, and he perpetually has his dagger ready. He has no hair. He tend to wears goggles to shield his eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised in a white middle class family as the only child. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to end his boredom

Ideals: Fighting. Flaws: Ugly, Cynical, Mundane. Bonds: Rich. Occupation: Masseuse

Voice: High pitched and raspy

Attributes [hide]

Modean Strength, Male Tiefling Wizard 10
Medium (5'8") Tiefling, True Neutral (CR 10)
Armor Class 12
Hit Points 21 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)15 (+2) 10 (+0)20 (+5)
Skills Persuasion +9, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Gnoll, Gnome
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444332

Possessions: 14000 sp. Moonstone (20 gp). Coral (40 gp). Alexandrite (1300 gp). Rhodochrosite (13 gp). 1 Minor magic item.


Social Check DCs


Gimurt Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized green coat. He is portly but not overly obese. He has moderate length silver hair. His eyes are amber and he is always smoking a pipe.

Personality: Gimurt speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the east his family was never financially stable. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Engraver job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Engraver responsibilities is difficult; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Entrepeneur. Bonds: Poor, Job. Occupation: Engraver

Voice: Relaxed voice

Attributes [hide]

Gimurt Durthane, Male Dwarf Druid 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 17 (+3)13 (+1) 10 (+0)11 (+0)
Skills Intimidation +2, Stealth +1
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerald Chance, Male Half-Elf [Permalink]

Personal [hide]

Description: This eastern man is wearing the road beaten gear of a warrior. His clothes are grease stained in places. His chestnut hair is singed and shortened. He wears large thick round spectacles.

Personality: He can speak with the recently deceased. He is afraid of women and trembles around them

History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted martial powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Fletcher

Voice: Pronounces O like U

Attributes [hide]

Gerald Chance, Male Half-Elf Ranger 12
Medium (5'4") Half-Elf, Lawful Good (CR 12)
Armor Class 14
Hit Points 29 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 9 (-1)14 (+2) 10 (+0)11 (+0)
Skills Deception +4, Survival +4
Senses Passive Perception 10
Languages Common, Elven, Infernal, Goblin
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 3000 gp.


Social Check DCs

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