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NPC Generator

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Ability Scores
Seed

Advanced [show]


Thomas Copeland, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is black, silky, and of moderate length. His amber eyes have a joyful gleam in them most of the time.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised in a white middle class family as the only child. He was an apprentice working in his mother's forge. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Flaws: Depressed, Mundane. Bonds: Rich, Attractive, Job. Occupation: Shipwright

Voice: Irish accent

Attributes [hide]

Thomas Copeland, Male Human Wizard 1
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)13 (+1) 14 (+2)14 (+2)
Skills Acrobatics +4, Athletics +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 800 sp.


Social Check DCs


Senteq Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a large red jacket, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'4" when asserting himself. His blonde hair, when down, is lengthy. His hazel eyes dart from person to person.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has drifted from career to career and currently works as a Cartwright.

Motivation: He'd like to take his coworkers down a peg; and to share knowledge with the world

Ideals: Gifted, Logical. Bonds: Job, Military, Criminal record. Occupation: Cartwright

Voice: Scottish accent

Attributes [hide]

Senteq Wildwander, Male Gnome Expert 4
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)9 (-1) 11 (+0)12 (+1)
Skills Arcana +1, Investigation +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. Black pearl (900 gp). Lapis lazuli (10 gp). 1 Minor magic item.


Social Check DCs


Sindri Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'8" and is wearing a long, brown cloak. His right leg appears badly burned and disfigured. He wears his hair in dreadlocks. He wears an eyepatch.

Personality: Stoic and calm, he prefers to meditate than take action. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised by priests from a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Disciplined. Flaws: Ugly, Impulsive. Bonds: Religious, Mentor. Occupation: Marshal

Voice: Deep voice with rolling R's

Attributes [hide]

Sindri Murnig, Male Gnome Adept 6
Small (3'8") Gnome, True Neutral (CR 6)
Armor Class 14
Hit Points 39 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 17 (+3)14 (+2) 13 (+1)12 (+1)
Skills Intimidation +4, Religion +5
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 40000 cp. 1 Minor magic item.


Social Check DCs


Mreksh Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears bulky grey painted plate armor. He is physically well-built. He has wavy white crest. He has gold eyes and a grey hat with a brown feather.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is harsh and unforgiving.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Joker. Flaws: Antagonistic. Bonds: Military, Rich, Job. Occupation: Tanner

Voice: Dark and ominous

Attributes [hide]

Mreksh Sumnarghthrysh, Male Dragonborn Ranger 2
Medium (6'4") Dragonborn, Neutral Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)13 (+1) 15 (+2)18 (+4)
Skills Persuasion +6, Survival +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 4000 cp. Blue quartz (5 gp). Eye agate (5 gp). Freshwater pearl (5 gp).


Social Check DCs

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