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NPC Generator

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Charles Rutland, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time. He has shaved his head bald. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is obsessed with a lost civilization.

History: The child of a Mercenary, who enjoyed hunting, Charles was taken on many hunting expeditions. From there he went from mercenary job to mercenary job. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Many dire rats want him driven away; and he wants to meet his childhood hero

Flaws: Ugly. Bonds: Adventurer, Nature, Has a crush, Enemies. Occupation: Laborer

Voice: Indian accent

Attributes [hide]

Charles Rutland, Male Human Aristocrat 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)11 (+0) 13 (+1)18 (+4)
Skills Persuasion +6, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 20 gp.


Social Check DCs


Carrie Lathalas, Male Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a top hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. A friendly and beautiful Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To get a good night's sleep; and he has decided he is irredeemable

Flaws: Insomniac, Secretive. Bonds: Adventurer, Attractive, Criminal record. Occupation: Miner

Voice: Excited and jittery

Attributes [hide]

Carrie Lathalas, Male Elf Commoner 6
Medium (4'7") Elf, Lawful Evil (CR 6)
Armor Class 12
Hit Points 18 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)9 (-1) 13 (+1)15 (+2)
Skills Deception +5, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 4000 sp.


Social Check DCs


Purson Debauchery, Male Tiefling [Permalink]

Personal [hide]

Description: A 6'5" southern man, he dresses in collared shirts and wears a proper scarf over his head. His brown hair is slicked back into a classic pompadour. His eyes are likewise white.

Personality: Purson is depressed about a lot of things. He tends to be a nihilist. Purson enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spy arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to raise his children well; and he desires power and/or immortality

Flaws: Depressed, Hedonist. Bonds: Rich, Adventurer, Family. Occupation: Spy

Voice: Old Prospector

Attributes [hide]

Purson Debauchery, Male Tiefling Cleric 3
Medium (6'5") Tiefling, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)9 (-1) 12 (+1)15 (+2)
Skills Deception +4, Insight +3
Senses Passive Perception 11
Languages
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Wymar Browning, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He wears light armors faded through time and improper care. He has a white handlebar mustache and slicked back white hair. His eyes are a pleasant gray.

Personality: He is irascible and easily irritated. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Wymar was born in the east. At a young age he loved to build and create. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his sister's freedom.

Motivation: To unite with his sister; and wants to raise his children well

Ideals: Persistence. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Healer

Voice: Smoker's lung

Attributes [hide]

Wymar Browning, Male Human Warrior 6
Medium (6'3") Human, Neutral Evil (CR 6)
Armor Class 10
Hit Points 50 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)16 (+3) 12 (+1)13 (+1)
Skills Athletics +4, Stealth +3
Senses Passive Perception 11
Languages Common, Gnoll, Draconic, Giant
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +3

Possessions: 30000 cp. Lapis lazuli (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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