Tethren Art, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears a simple grey robe with tan stripes complete with hood, and sports empty pouches on his belt. His brown hair is long and unkept. His fierce silver eyes like to dwell on things.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born the only child of a wealthy merchant. In his 17th year, his parents were killed by a dire rats raid, leaving Tethren alone in the world. After a stint in an orphanage, he was adopted. He has been a successful dealer in antiques buying low and selling high.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and someone believes him a fraud
Ideals: Fighting, Entrepeneur. Flaws: Ugly. Bonds: Slave, Enemies. Occupation: Carpenter
Voice: Rolls R's
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Draconic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: Just what you see.
Aerdeth Firahel, Male Half-Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears many layers of old clothing at all times. His chestnut hair is kept up in a ponytail inside a deerstalker hat. His amber eyes dart from person to person to random spaces in the air.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a logical person and will generally grow upset if things defy logic and science.
History: A powerful wizard made him what he is. When money was particularly tight he was walking through alleys when he overheard a Armorer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for him.
Ideals: Athletic, Impeccable, Logical. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Armorer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Evil (CR 13)
Armor Class 10
Hit Points 58 (13d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +8
Possessions: 200 pp. Black pearl (500 gp). Deep green spinel (100 gp). Deep blue spinel (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ozyman Stonebridge, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His white hair is braided into rings. His face is scarred and worn.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Athletic, Persistence. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Navigator
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 51 (6d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 17 (+3) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Auran, Terran
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: Large well-done wool tapestry (500 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp).
Nykkan Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a yellow coat over a white low-cut shirt, and a broad hat upon his head. He keeps his green crest in a pixie cut. His red unseeing eyes seem to look past you.
Personality: Eccentric and domineering, Nykkan will drive conversation. He enjoys reading and quiet.
History: Born in the east to a Tanner, Nykkan learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tanner work with an outfit from a few towns over. Tanner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Tanner.
Motivation: He is unsatisfied with his job.
Ideals: Extrovert, Logical. Flaws: Disease. Bonds: Job. Occupation: Tanner
Voice: Shortens vowels
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 5)
Armor Class 10
Hit Points 38 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 13 (+1) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Ignan, Gnoll, Giant
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 |
Possessions: 800 gp.
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