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NPC Generator

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Advanced [show]


Grom Snape, Male Half-Orc [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is chestnut and very short. He has gleaming, smiling blue eyes.

Personality: He likes to make people angry or surprised. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised by priests from a young age. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has built up a small fortune and can afford his own way.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Antagonistic, Impulsive. Bonds: Rich, Religious, Mentor. Occupation: Seamstress

Voice: Forgets to breathe while speaking

Attributes [hide]

Grom Snape, Male Half-Orc Rogue 9
Medium (6'0") Half-Orc, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 66 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)11 (+0) 12 (+1)9 (-1)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 1300 gp. 1 Minor magic item.


Social Check DCs


Simon Beitz, Male Human [Permalink]

Personal [hide]

Description: An older man who prefers to wear tan pants and tee shirts, he is not a threatening figure. He wears a deerstalker hat to cover his moderate length blonde hair. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He believes the world needs to unite to get rid of brigands once and for all.

History: He was born to a criminal king-pin and mafia family Simon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Simon decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Gardener kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to raise his children well

Flaws: Antagonistic. Bonds: Enemies, Criminal record, Family. Occupation: Gardener

Voice: Smooth and feminine

Attributes [hide]

Simon Beitz, Male Human Aristocrat 4
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 11 (+0)13 (+1) 11 (+0)14 (+2)
Skills Animal Handling +2, Deception +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 100 gp. Black velvet mask with numerous citrines (180 gp). Gold music box (1000 gp). 3 Tanglefoot bags.


Social Check DCs


Baz Morley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He tends to wear a large blue jacket. His red hair is styled in orderly dreadlocks. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. The war was a terrible time for him, and Baz does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born a particularly ugly child, much to the horror of his parents. His father was a soldier and died while he was still young. Baz was left his father's suit of armor and trained in its use and care. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels kind of lost in life.

Flaws: Mundane, Depressed, Ugly. Bonds: Military, Criminal record. Occupation: Performer

Voice: Tuts and clicks tongue

Attributes [hide]

Baz Morley, Male Half-Orc Ranger 2
Medium (5'7") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)12 (+1) 14 (+2)14 (+2)
Skills Investigation +3, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 90 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Large well-done wool tapestry (100 gp).


Social Check DCs


Aura On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a broad hat to hide his balding. He has yellow eyes and a white hat with a red feather.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has all his life been fascinated with painting.

History: He was born into a rich family. Brilliant and gifted he never wanted to apply himself. He now mingles about in high society.

Motivation: Money/treasure; and wants to work out more often

Ideals: Fighting, Athletic, Philantrophist, Artistic, Gifted. Bonds: Rich. Occupation: Bowyer

Voice: Sighs a lot, exhausted

Attributes [hide]

Aura On the Mountaintop, Male Tabaxi Commoner 16
Medium (6'1") Tabaxi, True Neutral (CR 16)
Armor Class 11
Hit Points 63 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)13 (+1) 13 (+1)12 (+1)
Skills Sleight of Hand +6, Survival +6
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 4d10-1, Ranged +6 / 4d10+1, Grapple +1

Possessions: 12000 gp. Silver pearl (160 gp). White opal (1500 gp). Brown-green garnet (160 gp). Rose (80 gp). Sard (80 gp). Bloodstone (80 gp). Jade (160 gp). Rose (80 gp). Star rose quartz (80 gp). Deep blue spinel (1500 gp). Red garnet (160 gp). Azurite (11 gp). Jasper (80 gp). Star ruby (1500 gp). Malachite (11 gp).


Social Check DCs

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