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NPC Generator

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Einkil Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man prefers to wear flannel. His clothes are grease stained in places. His black hair is greasy and uncared for. He tend to wears goggles to shield his eyes.

Personality: Einkil is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He misses his home and complains about the freezing weather, even in summer.

History: He was born a particularly ugly child, much to the horror of his parents. A few years later when the east was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: He seems to be bored by most things; and he is not mentally stable, and does not behave rationally

Ideals: Extrovert. Flaws: Ugly, Insane. Bonds: Poor, Immigrant. Occupation: Slave Trader

Voice: Sore throat, cough

Attributes [hide]

Einkil Daraln, Male Dwarf Wizard 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)12 (+1) 11 (+0)8 (-1)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 1100 sp. 1 Masterwork Common Melee.


Social Check DCs


Burto Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a pastel cloak and cross-gartered red stockings. His hair is cut close to his head. His violet eyes lackadaisically let the world flow into them.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Burto took refuge in the old dungeon and found the beat up scythe and armor he uses now. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the north; and to be a server again

Ideals: Entrepeneur, Gifted. Flaws: Cynical. Bonds: Attractive, Nature. Occupation: Blacksmith

Voice: Uses sign language

Attributes [hide]

Burto Bigheart, Male Halfling Ranger 6
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 31 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)19 (+4) 11 (+0)16 (+3) 10 (+0)13 (+1)
Skills Investigation +6, Performance +4
Senses Passive Perception 10
Languages Common, Halfling, Giant, Druidic, Gnoll
Attacks Melee +1 / 2d6-2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 100 gp.


Social Check DCs


Wymar Wilmont, Male Half-Elf [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and usually wears his brown robe and has his bow always slung over his shoulder. His skin is also unnaturally pale. His tied-back hair is auburn. His eyes are amber and he is always smoking a pipe.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His parents enrolled him in a Cleric school at a young age so that he could practice his martial talents. Days after completing his studies, news broke out that his hometown was attacked by orcs. Wymar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: He wants revenge against orcs; and many orcs want him driven away

Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Religious, Enemies. Occupation: Sailor

Voice: Old thin voice

Attributes [hide]

Wymar Wilmont, Male Half-Elf Cleric 5
Medium (5'9") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)11 (+0) 13 (+1)13 (+1)
Skills Stealth +5, Survival +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 500 gp. Azurite (4 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Payton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He dresses like a well dressed Gardener does. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He is the product a well kept family trust fund and as such has never really known need. Like his father and his sister before him, after school he went straight into learning to become a Gardener. After months of barely getting by, Randal managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He is unsatisfied with his job.

Flaws: Insane. Bonds: Job, Attractive, Criminal record, Rich. Occupation: Gardener

Voice: High pitched and raspy

Attributes [hide]

Randal Payton, Male Human Adept 1
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)13 (+1) 8 (-1)16 (+3)
Skills Insight +1, Persuasion +5
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp.


Social Check DCs

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