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Advanced [show]


Thamior Horineth, Male Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses in grey turtlenecks beneath a tan coat with brown slacks. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He always tries to repair and not replace. It was this mentality that drove him into the Map Maker business.

History: The child of a Healer, who enjoyed hunting, Thamior was taken on many hunting expeditions. Thamior liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has never given up on his poetry dream.

Motivation: Wants to work out more often.

Ideals: Athletic, Artistic, Persistence. Flaws: Ugly. Bonds: Nature. Occupation: Map Maker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Thamior Horineth, Male Elf Bard 1
Medium (4'7") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)13 (+1) 12 (+1)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: Just what you see.


Social Check DCs


Xappan Knack, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 6'9", this man wears baggy pastel pantaloons and a black scarf. He wears his red hair up. He is baby faced.

Personality: He exudes charisma. He is a tour de force of persuasion. A friendly and beautiful Tiefling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Xappan was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable; and an old rival family wants him found

Bonds: Attractive, Poor, Criminal record, Family. Occupation: Fortune-teller

Voice: Voice breaks

Attributes [hide]

Xappan Knack, Male Tiefling Monk 15
Medium (6'9") Tiefling, Neutral Evil (CR 15)
Armor Class 13
Hit Points 89 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)17 (+3) 12 (+1)16 (+3) 11 (+0)15 (+2)
Skills Nature +8, Stealth +8
Senses Passive Perception 10
Languages Common, Auran, Sylvan, Ignan
Attacks Melee +9 / 4d8+4, Ranged +8 / 4d8+3, Grapple +4

Possessions: 800 pp. Lapis lazuli (4 gp). Onyx (70 gp). Moonstone (70 gp). Golden yellow topaz (1100 gp). Chrysoberyl (110 gp). Rich purple corundum (1500 gp). Black opal (1500 gp). Obsidian (4 gp). Carnelian (70 gp). Violet garnet (1100 gp). Jasper (70 gp). Violet garnet (1100 gp). 1 Medium magic item.


Social Check DCs


Kugáluga Kendal, Male Half-Orc [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in an above average manner. His golden hair is cut jaggedly and amateurishly. He is baby faced.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a very good compulsive liar and kleptomaniac.

History: He got into the Seamstress business at a young age. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Kugáluga took refuge in the ruined castle and found the beat up axe and armor he uses now. He has drifted from career to career and currently works as a Seamstress.

Motivation: Sabotage a competitor; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Optimist. Bonds: Attractive, Criminal record, Job, Nature. Occupation: Seamstress

Voice: Australian accent

Attributes [hide]

Kugáluga Kendal, Male Half-Orc Aristocrat 6
Medium (6'6") Half-Orc, Neutral Evil (CR 6)
Armor Class 13
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)12 (+1) 11 (+0)14 (+2)
Skills Animal Handling +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alberich Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a green costume with the symbols of magic on his torso. He has moderate length silver hair. He tend to wears goggles to shield his eyes.

Personality: He will rave to anyone who will listen. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Alberich took refuge in the ruined castle and found the beat up scythe and armor he uses now. He used his abilities to trick people and travel the world for free.

Motivation: He's repulsed by the PC; and a rival would like him out of the picture

Flaws: Insane, Fearful, Antagonistic. Bonds: Nature, Criminal record. Occupation: Doctor

Voice: pre-pubescent

Attributes [hide]

Alberich Goblinbane, Male Dwarf Cleric 12
Medium (4'3") Dwarf, True Neutral (CR 12)
Armor Class 11
Hit Points 106 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)13 (+1) 13 (+1)13 (+1)
Skills Athletics +5, Religion +5
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 100 pp.


Social Check DCs

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