Cressel Mercy, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He sports black clothing, slightly heavier than average wear. His blue hair is kept up in a ponytail inside a Stetson hat. His thin eyebrows rest above his beady silver eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: From birth he was tutored by a cruel and relentless mentor. His family was turned out during the war. He and his family wandered south to less war torn lands. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To prove his worth to the world.
Ideals: Joker, Justice. Flaws: Ugly, PTSD. Bonds: Mentor. Occupation: Sculptor
Voice: Stutters
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 32 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 9 (-1) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Terran, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 300 gp. Eye agate (10 gp). Deep blue spinel (1600 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Gunter Galanodel, Male Half-Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he is typically in his Blacksmith uniform. He has a small bristly mustache and wavy brown hair. He wears large thick round spectacles.
Personality: He likes to make people angry or surprised. He receives visions of the future at random moments
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Gunter was left his mother's suit of armor and trained in its use and care. He has drifted from career to career and currently works as a Blacksmith.
Motivation: Further expansion of business; and to be a mayor again
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Military. Occupation: Blacksmith
Voice: Sleepy voice
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 13)
Armor Class 10
Hit Points 62 (13d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Gnoll
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1
Possessions: 400 pp. Deep blue spinel (1200 gp). Peridot (70 gp). Violet garnet (1200 gp). Hematite (15 gp). Tiger eye turquoise (15 gp). Rock crystal (70 gp). Red-brown spinel (60 gp). Malachite (15 gp). Fiery yellow corundum (800 gp). Sard (70 gp).
Drifting Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears very tight pants and wife beaters, though occasionally he sports a tan coat. His cinnamon fur is braided into rings. He is very pretty but has cold, dead eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His job bores him to no end. He has decided to make it more interesting.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Drifting abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Criminal record. Occupation: Fortune-teller
Voice: Voice breaks
Attributes [hide]
Medium (6'6") Tabaxi, Neutral Evil (CR 4)
Armor Class 14
Hit Points 27 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 0 |
Possessions: Just what you see.
Alexandre Durkin, Male Half-Elf [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He carries with him a set of lances, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His golden hair is kept up in a ponytail inside a wide-brimmed hat. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Confrontational and typically high on some drug or another. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born to a poor family in the city he treasured whatever gifts he got. He was taken as a slave by a traveling circus and forced to perform He got away from his former life and has fallen to alcoholism.
Motivation: An old rival family wants him found.
Ideals: Fighting. Flaws: Addict. Bonds: Slave, Poor. Occupation: Scribe
Voice: Nasally tone
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 39 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Abyssal, Goblin
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 1600 gp.
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