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NPC Generator

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Advanced [show]


Purban Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a white handlebar mustache and slicked back white hair. He wears large thick round spectacles.

Personality: This man loves singing and to teach people singing more than just about anything. He has a habit of throwing himself into exceedingly dangerous situations.

History: A powerful necromancer made him what he is. Over the years he perfected his riding and shooting skills. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and to prove his worth to the world

Ideals: Artistic. Flaws: Impulsive. Bonds: Adventurer, Mentor, Nature. Occupation: Miller

Voice: Pronounces O like U

Attributes [hide]

Purban Whispermouse, Male Halfling Sorcerer 5
Small (3'3") Halfling, Lawful Good (CR 5)
Armor Class 14
Hit Points 17 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 13 (+1)17 (+3) 16 (+3)10 (+0)
Skills Investigation +6, Stealth +6
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Ignan, Druidic
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466400000

Possessions: 200 gp. Rhodochrosite (10 gp). Hematite (10 gp). Jet (130 gp). Hematite (10 gp).


Social Check DCs


Gardain Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a green costume with the symbols of luck on his torso. His black hair is heavily combed to the left. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is calm most of the time but flees social interaction. Gardain is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his brother's freedom.

Motivation: Find a way to reverse the transformation of his brother.

Flaws: Addict, Shy. Bonds: Attractive, Family, Rich. Occupation: Roofer

Voice: French accent

Attributes [hide]

Gardain Fallack, Male Dwarf Aristocrat 3
Medium (4'4") Dwarf, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)16 (+3) 11 (+0)10 (+0)
Skills History +5, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Draconic, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Coral (40 gp). Chalcedony (60 gp). Tiger eye turquoise (6 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Aura Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears rags and sports a simple walking cane. He keeps his long orange fur kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He used his abilities to travel the world and help people.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Passionate, Philantrophist, Artistic. Flaws: Fearful. Bonds: Poor. Occupation: Hunter

Voice: Hard of hearing, loud

Attributes [hide]

Aura Buttons, Male Tabaxi Cleric 2
Medium (6'5") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)15 (+2) 12 (+1)13 (+1)
Skills Athletics +5
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 220 gp. Chalcedony (80 gp). Red garnet (70 gp).


Social Check DCs


Hirrathak Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: He prefers to wear yellow clothing when he does not wear armor. His wide-brimmed hat is riddled with cuts and holes. His eyes are red and he is always smoking a pipe.

Personality: He is overprotective of those who hire his services. He is a ruthless business man, a trait he acquired from his mother.

History: He comes from a rich northern family. He was taken as a slave by a traveling circus and forced to perform He has been a successful dealer in antiques buying low and selling high.

Motivation: To protect his home; and further expansion of business

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Guardian, Rich, Slave, Job. Occupation: Miller

Voice: Dark and ominous

Attributes [hide]

Hirrathak Clethtinthiallor, Male Dragonborn Commoner 5
Medium (6'4") Dragonborn, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)10 (+0) 11 (+0)10 (+0)
Skills Athletics +6, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 500 gp.


Social Check DCs

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