Ahvain Selevarun, Male Half-Elf [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears an entirely red suit with brown socks and a vest with buckled shoes. His hair is short and silver. His blue eyes dart from person to person to random spaces in the air.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Gifted from a young age, Ahvain studied abroad. He has chosen to use the inheritance that was left to him frivolously. He was granted druidic powers by his dying sister.
Motivation: He is greedy; and money/treasure
Ideals: Gifted. Flaws: Ugly, Shy, Insane. Bonds: Rich. Occupation: Bricklayer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Good (CR 6)
Armor Class 12
Hit Points 46 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 900 gp. 1 Minor magic item.
Harvest Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a brown armored body suit, with a simple pastel line shooting up and back down. His lavender fur is slicked back into a classic pompadour. He is very pretty but has cold, dead eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Harvest grew up listening to his mother's many stories. A gifted student he started as a Butcher, but he got bored and became a Unemployed. He then took over the family business and is one of the better Unemployed for hire.
Motivation: Balancing his hectic life and new Unemployed responsibilities is difficult.
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Job. Occupation: Unemployed
Voice: Breathy voice
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 46 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 1100 gp. Jeweled anklet (4000 gp). Silver comb with moonstones (700 gp). Gold dragon comb with red garnet eye (1800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).
Efferil Lathalas, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Hunter, and carries shortspears. With bright golden hair and a scraggly beard. He is very pretty but has cold, dead eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in the north his family was never financially stable. He helped his mother out around the business and became quite the natural. Recently the stress of being a Hunter has made it difficult for him to sleep.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Fighting, Logical. Flaws: Insomniac. Bonds: Attractive, Job, Poor. Occupation: Hunter
Voice: Hollow voice
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 8 (-1) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 100 gp.
Silent Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a large white mantle and cape that has been intricately interwoven into his black robe. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his beige fur down. His eyes are blue.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His martial abilities were realized during a raid on his village. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Crown-heir
Voice: High pitched and raspy
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Good (CR 13)
Armor Class 13
Hit Points 76 (13d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 16 (+3) | 12 (+1) | 9 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 4d4+4, Ranged +7 / 4d4+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 1 | 1 | 1 | 0 |
Possessions: 500 pp. Golden pearl (150 gp). Aquamarine (800 gp). Sard (70 gp). Chrysoprase (70 gp). Eye agate (6 gp). Malachite (6 gp). Chrysoprase (70 gp). Rock crystal (70 gp). Malachite (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

