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NPC Generator

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Advanced [show]


Gerard Blumenthal, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is physically well-built. He wears a broad hat to cover his moderate length chestnut hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to make people angry or surprised. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk.

Flaws: Antagonistic, Impulsive. Bonds: Religious, Adventurer. Occupation: Unemployed

Voice: Boston accent

Attributes [hide]

Gerard Blumenthal, Male Half-Elf Monk 5
Medium (5'5") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)12 (+1) 16 (+3)14 (+2)
Skills Deception +5, Religion +4
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Dworic Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair is smooth and relatively long. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born in the west. Dworic was born on a far western desert where he grew up under the tutelage of his mother, an expert Doctor. He moves from town to town, unable to find a place to settle.

Motivation: An old rival family wants him found.

Flaws: Ugly, Insomniac, Antagonistic. Bonds: Immigrant, Mentor. Occupation: Doctor

Voice: Deep voice with rolling R's

Attributes [hide]

Dworic Deepdelver, Male Dwarf Druid 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)9 (-1) 15 (+2)14 (+2)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 600 sp.


Social Check DCs


Tricking Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'9". He wears professional attire, and his gloved hand is found clutching a shortbow. His white fur is braided into rings. He is baby faced.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born blind and as such lacked many opportunities for work. From there he went from mercenary job to mercenary job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants to meet his childhood hero; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Poor, Adventurer. Occupation: Tailor

Voice: Sleepy voice

Attributes [hide]

Tricking Of Spirit, Male Tabaxi Cleric 10
Medium (6'9") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 75 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 17 (+3)16 (+3) 15 (+2)13 (+1)
Skills Investigation +7, Survival +6
Senses Passive Perception 12
Languages Common, Giant, Goblin, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14644332

Possessions: 1900 gp. Zircon (30 gp). Citrine (30 gp). Obsidian (7 gp). Rose (30 gp). Star ruby (1500 gp). Chrysoberyl (160 gp).


Social Check DCs


Mormo Loyalty, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears baggy blue pantaloons and a black scarf. His blue hair has been sun bleached extensively. His face is covered beneath a completely black helmet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He takes great joy in being the best Sailor in town.

History: Born to a Animal Trainer, his mother struggled to pay the bills. Brilliant and gifted he never wanted to apply himself. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk.

Ideals: Gifted. Bonds: Poor, Job, Adventurer. Occupation: Sailor

Voice: Gruff and masculine

Attributes [hide]

Mormo Loyalty, Male Tiefling Druid 2
Medium (5'5") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)14 (+2) 16 (+3)17 (+3)
Skills Arcana +4, Insight +5
Senses Passive Perception 13
Languages Common, Goblin, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 4000 cp. Sapphire pendant on gold chain (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp).


Social Check DCs

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