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NPC Generator

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Advanced [show]


Melech Justice, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with green lining and desert motifs. He carries with him a set of ceremonial daggers on his belt, each one with a ruby on the hilt. He keeps his long purple hair kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines silver.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also has developed a complete distrust of the Healer profession.

History: Born in a small village he learned the ways of the warrior from his mother. He worked as a nervous Shepherd and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Shepherd

Voice: Speaks through clenched teeth

Attributes [hide]

Melech Justice, Male Tiefling Wizard 5
Medium (5'0") Tiefling, Neutral Evil (CR 5)
Armor Class 12
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)16 (+3) 12 (+1)19 (+4)
Skills Medicine +4, Performance +7
Senses Passive Perception 11
Languages Common, Terran, Draconic, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 200 gp.


Social Check DCs


Oskar Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man wears just a violet suit and is in decent physical shape. His red hair is slicked back into a classic pompadour. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is extraordinarily eccentric. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Oskar was born with his mother's beautiful face. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption; and he is a bit of a kleptomaniac

Flaws: Insane, Impulsive, PTSD. Bonds: Attractive, Criminal record. Occupation: Knight

Voice: Posh accent

Attributes [hide]

Oskar Holderhek, Male Dwarf Bard 12
Medium (3'11") Dwarf, Neutral Evil (CR 12)
Armor Class 13
Hit Points 66 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)14 (+2) 13 (+1)12 (+1)
Skills Performance +5, Survival +5
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Celestial
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433332

Possessions: 1000 gp. Azurite (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dagger Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His black fur is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He wants nothing more than to rejoin the army; and to get a good night's sleep

Ideals: Optimist. Flaws: Ugly, Insomniac, Secretive. Bonds: Military. Occupation: Masseuse

Voice: Dark and ominous

Attributes [hide]

Dagger Of Dragons, Male Tabaxi Cleric 2
Medium (5'9") Tabaxi, Chaotic Good (CR 2)
Armor Class 14
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 17 (+3)8 (-1) 14 (+2)15 (+2)
Skills Medicine +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 200 sp.


Social Check DCs


Greethen Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: He stands about 6'6" and wears rags and sports a simple walking cane. His left hand appears badly burned and disfigured. He has scarlet crest. His eyes are likewise red. His teeth are yellowed and unaligned.

Personality: Greethen is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: A powerful slaver made him what he is. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love.

Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, In love, Mentor. Occupation: Engraver

Voice: growls and snarls, animalistic

Attributes [hide]

Greethen Kimbatuul, Male Dragonborn Ranger 4
Medium (6'6") Dragonborn, Chaotic Good (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 17 (+3)12 (+1) 14 (+2)9 (-1)
Skills Intimidation +1, Medicine +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 30000 sp. 1 Half-Plate.


Social Check DCs

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