Zepar Ideal, Male Tiefling [Permalink]
Personal [hide]
Description: This man sports brown clothing, slightly heavier than average wear. He is muscular with a powerful set of arms. His hair is cut close to his head. He wears large thick round spectacles.
Personality: He is fixated on the number 71. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is used to getting what he wants. In part because he is a meticulous planner.
History: Zepar was raised in a hard working conservative environment. His father was very strict, and drilled into him lessons on being the perfect gentleman. He's also a talented Armorer, but doesn't like to broadcast it.
Motivation: Meet up once more with his childhood friend; and balancing his hectic life and new barber responsibilities is difficult
Ideals: Professionalism, Impeccable. Flaws: Insane. Bonds: Job, Adventurer. Occupation: Barber
Voice: Farmer accent
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 40 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 13 (+1) | 9 (-1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 700 gp. Banded agate (9 gp). Obsidian (9 gp). Zircon (60 gp). Aquamarine (700 gp). Golden yellow topaz (700 gp).
Aust Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with green colored cloaks and clothing. His black hair is styled in orderly dreadlocks. His thin eyebrows rest above his beady brown eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is terrified, and will act out of fear; and to get a good night's sleep
Ideals: Professionalism. Flaws: Ugly, Fearful, Disease, Insomniac. Occupation: Masseuse
Voice: Spits words with contempt
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 10)
Armor Class 15
Hit Points 49 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 20 (+5) | 11 (+0) | 8 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 3d6+0, Ranged +9 / 3d6+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 4 | 4 | 3 | 3 | 2 |
Possessions: 2000 gp.
Raam Passion, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He tends to wear a green poncho over his likewise colored trousers and shirt. He has dyed his greying silver hair a little too much giving a sharp silver color. His gold eyes dart from person to person to random spaces in the air.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Locksmith arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hasn't been sleeping well lately.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and wants a kiss
Ideals: Disciplined. Flaws: Insomniac. Bonds: Enemies, Rich, Has a crush. Occupation: Locksmith
Voice: Nasally tone
Attributes [hide]
Medium (6'7") Tiefling, Neutral Evil (CR 8)
Armor Class 10
Hit Points 56 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 10 (+0) | 15 (+2) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 600 gp. Jeweled anklet (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rolf Cooper, Male Half-Elf [Permalink]
Personal [hide]
Description: This dark-skinned male dresses like a well dressed Engraver does. He is tall, broad shouldered and powerfully built. His red hair is still thick. His eyes are green and catlike.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: From birth he was tutored by a cruel and relentless mentor. He worked as a nervous Engraver and found it very stressful. He has gone from town to town working and never settling down anywhere, but has fallen for a local Cartwright. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants his loneliness to end.
Ideals: Artistic. Bonds: Job, Criminal record, Mentor, Has a crush. Occupation: Engraver
Voice: Old Prospector
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 17 (+3) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!


