Torz Clare, Male Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged man, he wears tattered old clothes, and is pretty ugly. He wears his white hair down. His eyes are a pleasant amber.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He also has developed a complete distrust of the Adventurer profession.
History: Torz was born the youngest of three triplets. After coming to the age of reason, Torz took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He inherited the family business which he has now maintained for 13 years.
Motivation: Wants to raise his children well; and to be a adventurer again
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Job, Family. Occupation: Detective
Voice: Soft and melodious
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Evil (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 18 (+4) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Auran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +5
Possessions: 1800 sp.
Sammal Faith, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears tattered old clothes. He has a penchant for wearing a ring with an oversized topaz on his left hand. His purple hair is greasy and uncared for. He tend to wears goggles to shield his eyes.
Personality: Sammal hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He also hits on women, regardless of circumstances.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Brewer father left him crippled. He now mingles about in high society.
Motivation: He would like to get married and retire; and wants a kiss
Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Rich, Has a crush. Occupation: Miner
Voice: Loud with bravado
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 39 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 9 (-1) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon, Druidic
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +5
Possessions: 100 pp. Golden pearl (50 gp). Deep blue spinel (300 gp). Rhodochrosite (5 gp).
Anselm Blakeley, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a small bristly mustache and wavy golden hair. His eyes are green and he is always smoking a pipe.
Personality: He speaks before he thinks and is too direct. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born in the west. He worked as a nervous Ploughman and found it very stressful. He was always very intelligent and has formed a secret society of specialists.
Motivation: Retire the richest man in the west; and sabotage a competitor
Ideals: Entrepeneur. Flaws: Impulsive, Secretive. Bonds: Immigrant, Job. Occupation: Ploughman
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Norman Brady, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting blue shirt and pants. He is bristling with hidden weapons, mostly scimitars and falchions. His white hair is lengthy and is close to two feet long. His hazel eyes peer out from beneath his wide-brimmed blue hat.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Norman was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Norman decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable
Ideals: Joker. Flaws: Antagonistic, Disease. Bonds: Criminal record, Rich. Occupation: Performer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 72 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: Malachite (11 gp). Zircon (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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