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Quick Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His lavender fur is still thick. He is very pretty but has cold, dead eyes.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born in the south, but his parents moved at a very young age to the north. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Due to his spouse's obsession with being a Barrister they were divorced and he won custody of their daughter. He worked as a Masseuse, and he later adopted a second daughter.

Motivation: Wants to raise his children well; and doesn't want to be a masseuse and was forced into it by his family

Ideals: Logical. Bonds: Attractive, Criminal record, Immigrant, Family. Occupation: Masseuse

Voice: Hard of hearing, loud

Attributes [hide]

Quick Of Ivory, Male Tabaxi Wizard 6
Medium (5'9") Tabaxi, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 30 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)11 (+0) 12 (+1)17 (+3)
Skills Insight +4, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 20000 cp. A miniature golden chest with tiny emeralds lining the top (90 gp).


Social Check DCs


Tethren Skill, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a yellow armored body suit, with a simple brown line shooting up and back down. He carries a battered sword and tarnished pickaxe as well. His red hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep white.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Tethren grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting. Bonds: Attractive, Adventurer, Criminal record. Occupation: Knight

Voice: Tuts and clicks tongue

Attributes [hide]

Tethren Skill, Male Tiefling Cleric 5
Medium (6'5") Tiefling, Lawful Evil (CR 5)
Armor Class 11
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 13 (+1)13 (+1) 15 (+2)18 (+4)
Skills Intimidation +7, Medicine +5
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 1000 sp.


Social Check DCs


Arnold Clare, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has no hair. He wears a mask on his face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He believes the world needs to unite to get rid of goblins once and for all.

History: He was raised in a forest tribe. Through the years after Arnold was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Arnold's mother didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Enemies, Nature. Occupation: Ruler

Voice: Uses sign language

Attributes [hide]

Arnold Clare, Male Human Paladin 1
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)16 (+3) 15 (+2)18 (+4)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Draconic, Halfling, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 110 gp.


Social Check DCs


Namfoodle Ningel, Male Gnome [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a worn and beaten armor. He has a small bristly mustache and wavy chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He takes great joy in being the best Banker in town.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Banker arts, while his father instructed him in etiquette, music and courtly manner. A gifted student he started as a Dyer, but he got bored and became a Banker. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is unsatisfied with his job.

Flaws: Ugly, Insane. Bonds: Criminal record, Job, Rich. Occupation: Banker

Voice: Spits words with contempt

Attributes [hide]

Namfoodle Ningel, Male Gnome Fighter 12
Small (3'5") Gnome, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 68 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)14 (+2) 19 (+4)13 (+1)
Skills Athletics +4, Survival +8
Senses Passive Perception 14
Languages Common, Gnome, Aquan, Goblin
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +8

Possessions: 2000 gp. Black pearl (800 gp). Jade (140 gp). Red spinel (140 gp). Amethyst (140 gp). Black pearl (800 gp). Blue quartz (8 gp). Eye agate (8 gp). Chrysoberyl (140 gp). Obsidian (8 gp).


Social Check DCs

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