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NPC Generator

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Advanced [show]


Rhogar Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears bulky black painted plate armor. His blue crest is heavily combed to the left. His red eyes peer out from beneath his feathered black hat.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a ruthless business man, a trait he acquired from his mother.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His divine abilities were realized during a raid on his village. He now mingles about in high society.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and money/treasure

Ideals: Entrepeneur, Gifted. Flaws: Terse. Bonds: Rich, Adventurer. Occupation: Apothecary

Voice: Farmer accent

Attributes [hide]

Rhogar Skaarzborroosh, Male Dragonborn Wizard 8
Medium (6'7") Dragonborn, Lawful Good (CR 8)
Armor Class 10
Hit Points 24 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 11 (+0)12 (+1) 10 (+0)15 (+2)
Skills Performance +5, Survival +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: Brown-green garnet (40 gp). Eye agate (10 gp). Brown-green garnet (40 gp). Rhodochrosite (10 gp). Aquamarine (1500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Brottor Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he has a large blue mantle and cape that has been intricately interwoven into his green robe. His hair is chestnut and very short. This gray eyed easterner is not easily forgotten.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a Glassblower, his father struggled to pay the bills. A gifted student he started as a Glassblower, but he got bored and became a Banker. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Banker responsibilities is difficult; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Flaws: Antagonistic. Bonds: Adventurer, Poor, Job, Debt. Occupation: Banker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Brottor Foamtankard, Male Dwarf Bard 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)10 (+0) 13 (+1)8 (-1)
Skills Arcana +2, Religion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 130 pp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Pushkrimp Dumph, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a robe, a symbol of his god around his neck, and a sai on his belt. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Gifted from a young age, Pushkrimp studied abroad. He was an athlete and attended two major summer competitions. He never won. He was granted druidic powers by his dying brother.

Motivation: He is terrified, and will act out of fear.

Ideals: Fighting, Athletic, Justice, Gifted. Flaws: Fearful. Occupation: Tailor

Voice: Can't modulate volume

Attributes [hide]

Pushkrimp Dumph, Male Half-Orc Warrior 1
Medium (6'10") Half-Orc, Chaotic Good (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 11 (+0)11 (+0) 14 (+2)9 (-1)
Skills Insight +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 600 sp. Carnelian (80 gp). 1 Everburning torch.


Social Check DCs


Hupe Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'3" and dresses in tan turtlenecks beneath a brown coat with blue slacks. He has moderate length black hair. His eyes are violet and he is always smoking a pipe.

Personality: Always inclined to offer people food he seems plenty friendly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Layabout arts, while his father instructed him in etiquette, music and courtly manner. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now mingles about in high society.

Motivation: Doesn't want to be a Layabout and was forced into it by his family; and he has money and likes to spend it

Ideals: Philantrophist, Gifted. Bonds: Rich, Criminal record, Family. Occupation: Layabout

Voice: Sore throat, cough

Attributes [hide]

Hupe Warmwater, Male Halfling Expert 3
Small (3'3") Halfling, Lawful Evil (CR 3)
Armor Class 15
Hit Points 12 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 11 (+0)14 (+2) 8 (-1)13 (+1)
Skills Persuasion +3, Religion +4
Senses Passive Perception 9
Languages Common, Halfling, Dwarven, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 3000 sp. Rock crystal (80 gp). Hematite (5 gp). Red-brown spinel (140 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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