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NPC Generator

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Advanced [show]


Olrok Beckwith, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses well, typically a more casual-formal manner. His moppish chestnut hair is in a traditional bowl cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Animals are drawn to him, and he is able to talk to them.

History: He was born to loving parents in a slum to the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Marshal.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Opinionated, Gifted. Bonds: Attractive, Poor, Job. Occupation: Marshal

Voice: Scandinavian accent

Attributes [hide]

Olrok Beckwith, Male Half-Orc Barbarian 7
Medium (6'3") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 61 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)11 (+0) 11 (+0)7 (-2)
Skills Acrobatics +5, Arcana +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 2000 sp. 1 Minor magic item.


Social Check DCs


Nicor Turmoil, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black feathered hat and black clothes. His hair is purple and very short. His ears are large.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He misses his home and complains about the freezing weather, even in summer.

History: Nicor lived on a farm with his father, near the main road leading to a nearby town. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He left for the south, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions; and he is a bit of a kleptomaniac

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Family, Criminal record, Religious. Occupation: Spy

Voice: Ums and uhs a lot

Attributes [hide]

Nicor Turmoil, Male Tiefling Commoner 7
Medium (6'8") Tiefling, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 8 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)14 (+2) 11 (+0)11 (+0)
Skills Acrobatics +5, Persuasion +3
Senses Passive Perception 10
Languages Common, Celestial, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +3

Possessions: 600 gp. Banded agate (15 gp). Amethyst (120 gp). Azurite (15 gp). Golden pearl (120 gp). 1 Minor magic item.


Social Check DCs


River Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tight fitting clothing which further accentuates his frame. His fur, while still mostly black, has prominent grey streaks. He has gleaming, smiling green eyes.

Personality: He is almost excessively polite to everyone, even when angry. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gifted from a young age, River studied abroad. His psionic abilities were realized during a raid on his village. Being a Fletcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To protect his home; and a rival would like him out of the picture

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Family, Criminal record, Guardian. Occupation: Fletcher

Voice: Hollow voice

Attributes [hide]

River Shore, Male Tabaxi Adept 10
Medium (5'0") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 56 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)11 (+0) 16 (+3)13 (+1)
Skills Arcana +4, Athletics +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332100

Possessions: 1200 gp. Tourmaline (150 gp). Lapis lazuli (9 gp). Star rose quartz (60 gp). Golden yellow topaz (200 gp). Black star sapphire (1200 gp). Jade (150 gp). Chrysoberyl (150 gp). Aquamarine (200 gp).


Social Check DCs


Vassago Verity, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His silver hair is smooth and relatively long. He has a dull look in his gold eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Vassago was raised in a hard working conservative environment. He worked as a nervous Fisher and found it very stressful. He now mingles about in high society.

Motivation: Expand his business; and he is compelled to act according to his religious beliefs

Ideals: Justice. Bonds: Rich, Job, Religious. Occupation: Fisher

Voice: German accent

Attributes [hide]

Vassago Verity, Male Tiefling Expert 8
Medium (6'1") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 43 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)12 (+1) 14 (+2)15 (+2)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 700 gp. Alexandrite (500 gp). Deep blue spinel (500 gp). Coral (110 gp). Deep green spinel (110 gp). Carnelian (20 gp).


Social Check DCs

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