Gormogord Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: He sports tan clothing, slightly heavier than average wear. He is portly but not overly obese. His hair is white and very short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Around other people he will do his best to conceal his emotions and appear jolly.
History: His mother raised him in a mountain cabin. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying brother.
Motivation: He feels kind of lost in life; and to reunite with his absent father
Ideals: Gifted. Flaws: Insane, Depressed, Shy. Bonds: Nature. Occupation: Crown-heir
Voice: Farmer accent
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 100 gp. Gold dragon comb with red garnet eye (400 gp). 1 Minor magic item.
Wiggens Pingun, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he usually wears his yellow robe and has his rapier always slung over his shoulder. His hair is cut close to his head. His violet eyes have a joyful gleam in them most of the time.
Personality: His tongue was cut out and he uses sign language. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He has chosen to use the inheritance that was left to him frivolously. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Logical. Flaws: Disease. Bonds: Rich, Criminal record. Occupation: Spy
Voice: Smooth and feminine
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 37 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 40 pp. 1 Minor magic item.
Alberich Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a long, white cloak. His auburn hair is still thick. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born at the edge of vast forest. His homeland was ravaged by war and he spent much of his life rebuilding it. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To reunite with his absent father.
Ideals: Athletic, Joker. Flaws: Shy, PTSD. Bonds: Attractive, Nature. Occupation: Server
Voice: Sleepy voice
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 6)
Armor Class 11
Hit Points 24 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Infernal
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 |
Possessions: Just what you see.
Uthemar Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: This man is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft blue waves gently in the breeze. He has a penchant for wearing a ring with an oversized jet on his left hand. With a patchy red beard and wild red hair. His hazel eyes dart from person to person to random spaces in the air.
Personality: Always inclined to offer people food he seems plenty friendly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Uthemar hails from a village terrorized by brigands. His mother had invested heavily in several trade routes and wanted him to inherit them. Since then, he has sought to make the best of life.
Motivation: Further expansion of business; and balancing his hectic life and new fisher responsibilities is difficult
Ideals: Philantrophist, Optimist. Bonds: Rich, Job, Enemies. Occupation: Fisher
Voice: Creaky witch voice
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 9)
Armor Class 13
Hit Points 47 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Druidic, Celestial
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1200 gp.
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