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Advanced [show]


Patrin Wivvyrholdalphiax, Male Dragonborn [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his green crest in a pixie cut. His gold eyes dart from person to person to random spaces in the air.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised in a forest tribe. He worked as a nervous Carpenter and found it very stressful. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Patrin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels threatened by others; and to be a crown-heir again

Ideals: Fighting. Flaws: Fearful. Bonds: Job, Adventurer, Nature. Occupation: Carpenter

Voice: Uses lots of figures of speech

Attributes [hide]

Patrin Wivvyrholdalphiax, Male Dragonborn Bard 12
Medium (6'5") Dragonborn, Neutral Good (CR 12)
Armor Class 11
Hit Points 57 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)12 (+1) 9 (-1)11 (+0)
Skills Nature +5, Persuasion +4
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 200 pp. Tiger eye turquoise (7 gp). Golden yellow topaz (1400 gp). Moonstone (40 gp). Alexandrite (1400 gp). Bloodstone (40 gp). Lapis lazuli (7 gp). Blue quartz (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gimurt Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He usually wears his grey robe and has his crossbow always slung over his shoulder. He wears his white hair down. His eyes are hazel and he is always smoking a pipe.

Personality: Gimurt is depressed about a lot of things. He tends to be a nihilist. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Gifted from a young age, Gimurt studied abroad. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Flaws: Ugly, Depressed. Bonds: Slave. Occupation: Shipwright

Voice: Speaks with lips pursed

Attributes [hide]

Gimurt Helcral, Male Dwarf Rogue 2
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)13 (+1) 15 (+2)10 (+0)
Skills Acrobatics +2, History +3
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3

Possessions: 1800 sp.


Social Check DCs


Fragrant Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a tight fitting blue shirt and pants. His beige fur is lengthy and is close to two feet long. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He receives visions of the future at random moments

History: Fragrant was born the youngest of three triplets. After coming to the age of reason, Fragrant took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Doesn't want to be a Doctor and was forced into it by his family; and an old rival family wants him found

Ideals: Joker, Gifted. Bonds: Family, Enemies. Occupation: Doctor

Voice: High pitched and raspy

Attributes [hide]

Fragrant Wind, Male Tabaxi Wizard 10
Medium (5'5") Tabaxi, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 45 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)13 (+1) 10 (+0)15 (+2)
Skills Intimidation +6, Survival +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134443

Possessions: 2000 gp. Black velvet mask with numerous citrines (140 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). Silver chalice with lapis lazuli gems (140 gp). Golden circlet with four aquamarines (3000 gp). Embroidered silk and velvet mantle with numerous moonstones (2600 gp). Brass mug with jade inlays (200 gp).


Social Check DCs


Mordai Agility, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His long silver hair is drawn into a two foot long braid. He wears a mask on his face.

Personality: A deeply religious man he believes everything happens for a reason. His job bores him to no end. He has decided to make it more interesting.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He made a point of taking high paying jobs and getting most of it up front. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: His religion dominates his actions; and he has passion for adventuring and risk

Ideals: Fighting, Athletic. Bonds: Religious, Adventurer, Criminal record. Occupation: Guard

Voice: Irish accent

Attributes [hide]

Mordai Agility, Male Tiefling Wizard 2
Medium (6'3") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)14 (+2) 15 (+2)15 (+2)
Skills Intimidation +4, Religion +4
Senses Passive Perception 12
Languages Common, Sylvan, Celestial
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 1700 sp.


Social Check DCs

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