Balam Pleasure, Male Tiefling [Permalink]
Personal [hide]
Description: A 5'11" northern man, he wears rags and sports a simple walking cane. His hair, while still mostly blue, has prominent grey streaks. His silver eyes have a joyful gleam in them most of the time.
Personality: He loves telling others what to do and how they should feel about things. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born to a poor family in the city he treasured whatever gifts he got. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a Detective soon after.
Motivation: To prove his worth to the world; and meet up once more with his childhood friend
Ideals: Opinionated. Flaws: Impulsive. Bonds: Poor, Adventurer, Attractive, Job. Occupation: Detective
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'11") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 46 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Gnome, Dwarven, Ignan
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
Possessions: 8000 sp. Onyx (60 gp). Blue sapphire (1400 gp). Jade (90 gp). Red spinel (90 gp). Golden yellow topaz (1600 gp).
Barendd Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many green ritualistic tattoos. He dresses in collared shirts and wears a proper scarf over his head. He keeps his long auburn hair kept up in a rat tail. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was raised in a white middle class family as the only child. Because his mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Barendd was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: To end his boredom.
Flaws: Ugly, Sensitive, Mundane. Bonds: Immigrant, Enemies. Occupation: Layabout
Voice: Sounds elderly
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 18 (+4) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Dwarven, Gnome, Aquan, Druidic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 110 gp. Deep green spinel (130 gp). Hematite (15 gp). Iolite (70 gp). 1 Silk rope.
Azzakh Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His red crest is kept up in a ponytail inside a feathered hat. He wears a mask on his face.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a font of random trivia from the lore and stories he has discovered
History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often.
Ideals: Athletic, Logical. Bonds: Mentor, Immigrant. Occupation: Map Maker
Voice: Scandinavian accent
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 9)
Armor Class 11
Hit Points 58 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 15000 sp. Violet garnet (600 gp). Fire opal (1600 gp). Zircon (40 gp). 1 Minor magic item.
Barakas Murder, Male Tiefling [Permalink]
Personal [hide]
Description: 6'8" and lanky with angular features, he is an attractive figure. He tends to wear a blue poncho over his likewise colored trousers and shirt. He has styled his purple hair well, parting it to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Confrontational and typically high on some drug or another. His job bores him to no end. He has decided to make it more interesting.
History: He was born to a criminal king-pin and mafia family Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and he has comitted a past crime that haunts him to this day
Flaws: Insane, Addict. Bonds: Attractive, Adventurer, Criminal record. Occupation: Butcher
Voice: Shortens vowels
Attributes [hide]
Medium (6'8") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 41 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 19 (+4) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Infernal, Abyssal, Auran, Aquan
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 700 gp. Golden yellow topaz (1500 gp). Pink pearl (40 gp).
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