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NPC Generator

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Advanced [show]


Three Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear green clothing when he does not wear armor. He has no fur. He has a dull look in his hazel eyes.

Personality: He will rave to anyone who will listen. He is able to fit into much smaller and tighter spaces than normal.

History: He was born in the east. His father was very strict, and drilled into him lessons on being the perfect gentleman. He left for the east, certain he would find work there.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Gifted, Impeccable. Flaws: Ugly, Insane, Fearful. Bonds: Immigrant. Occupation: Butcher

Voice: Old Prospector

Attributes [hide]

Three Grass, Male Tabaxi Fighter 10
Medium (5'5") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 64 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)11 (+0) 11 (+0)10 (+0)
Skills Intimidation +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1800 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).


Social Check DCs


Zaffrab Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He very much looks the part of a Actor. He is portly but not overly obese. He has done his best to style his black hair to look like a famous performer. His thin eyebrows rest above his beady brown eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and wants to open a new tavern

Ideals: Persistence. Flaws: Ugly. Bonds: Job, Rich, Debt. Occupation: Actor

Voice: Jamaican accent

Attributes [hide]

Zaffrab Munggen, Male Gnome Expert 14
Small (3'4") Gnome, Chaotic Good (CR 14)
Armor Class 13
Hit Points 124 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 20 (+5)12 (+1) 15 (+2)13 (+1)
Skills History +6
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2

Possessions: 3000 gp. Violet garnet (1200 gp). Aquamarine (1200 gp). Violet garnet (1200 gp). Deep blue spinel (1200 gp). Fiery yellow corundum (1200 gp). Amethyst (140 gp). Tiger eye turquoise (11 gp). Emerald (1200 gp). Violet garnet (1200 gp). Chrysoberyl (140 gp). Freshwater pearl (11 gp). Amber (140 gp). Aquamarine (1200 gp). Deep blue spinel (1200 gp). Deep green spinel (140 gp). Amethyst (140 gp).


Social Check DCs


Kelter Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a red coat over a white low-cut shirt, and a broad hat upon his head. His hair is always cut to a buzz. He has gleaming, smiling amber eyes.

Personality: Eccentric and domineering, Kelter will drive conversation. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: His parents moved while he was still in utero so he is the first generation to be born here. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Extrovert. Bonds: Immigrant, Criminal record, Enemies. Occupation: Unemployed

Voice: Raspy

Attributes [hide]

Kelter Wiseacre, Male Halfling Paladin 6
Small (2'11") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 39 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 14 (+2)10 (+0) 10 (+0)11 (+0)
Skills Medicine +3, Stealth +6
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 800 gp. Iolite (60 gp).


Social Check DCs


Aust Berevan, Male Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a well pressed and immaculate suit (or dress). With bright black hair and a scraggly beard. He wears an eyepatch.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. The war was a terrible time for him, and Aust does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Aust was left his mother's suit of armor and trained in its use and care. He tends to his Actor job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and he wants nothing more than to rejoin the army

Flaws: Ugly, Depressed. Bonds: Job, Military. Occupation: Actor

Voice: Scandinavian accent

Attributes [hide]

Aust Berevan, Male Elf Adept 8
Medium (4'11") Elf, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 42 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)15 (+2) 16 (+3)10 (+0)
Skills Arcana +5, Performance +3
Senses Passive Perception 13
Languages Common, Elven, Terran, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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