Dalgal Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who dresses well, wearing blue shirts, loose pants, and blazers most of the time, he is not a threatening figure. He has shaved his head bald. His green eyes are slightly larger than normal.
Personality: Eccentric and domineering, Dalgal will drive conversation. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born at the edge of vast forest. He went to a religious school and was inspired by the priests there in charitable deeds. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Extrovert, Philantrophist. Bonds: Attractive, Nature, Religious. Occupation: Shipwright
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 52 (5d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 18 (+4) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +5
Possessions: 6000 sp.
Resh Axton, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears very tight pants and wife beaters, though occasionally he sports a black coat. He wears a small hat to cover his moderate length black hair. His blue eyes are passionate and lively.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He works hard and plays hard.
History: Resh was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Resh took refuge in the old dungeon and found the beat up greatsword and armor he uses now. He has achieved small success as a Mortician.
Motivation: He is unsatisfied with his job; and to settle down with his crush
Flaws: Shy, Hedonist. Bonds: Job, Nature, Has a crush. Occupation: Mortician
Voice: Spits words with contempt
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Evil (CR 9)
Armor Class 13
Hit Points 17 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 11 (+0) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Simon Preston, Male Human [Permalink]
Personal [hide]
Description: This northern man is typically in his Performer uniform. His clothes are grease stained in places. His auburn hair, when down, is lengthy. He wears an eyepatch.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He believes the world needs to unite to get rid of dire rats once and for all.
History: He got into the Performer business at a young age. In his 16th year, his parents were killed by a dire rats raid, leaving Simon alone in the world. After a stint in an orphanage, he was adopted. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job; and several ex partners dislike his way of doing things and want revenge
Flaws: Ugly. Bonds: Job, Poor, Immigrant, Enemies. Occupation: Performer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 59 (11d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 17 (+3) | 11 (+0) | 17 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Gnoll
Attacks Melee +8 / 3d8+4, Ranged +7 / 3d8+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 900 gp. Aquamarine (700 gp). Aquamarine (700 gp). Peridot (40 gp). Chalcedony (40 gp). Star rose quartz (40 gp). Azurite (5 gp). Deep blue spinel (700 gp). Sardonyx (40 gp). 1 Minor magic item.
Braak Gresham, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Apothecary. He has a slight overbite and is overall scrawny. His chestnut hair is braided into rings. He has a tattooed face.
Personality: Braak is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is able to make almost anything out of random pieces of junk.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has decided he is irredeemable.
Ideals: Extrovert, Gifted. Bonds: Criminal record, Nature. Occupation: Apothecary
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Evil (CR 2)
Armor Class 10
Hit Points 21 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 10 (+0) | 17 (+3) | 8 (-1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 230 gp. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!

