Zepar Wisdom, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he sports black clothing, slightly heavier than average wear. His hair is cut close to his head. His white eyes dart from person to person to random spaces in the air.
Personality: His tongue was cut out and he uses sign language. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: Sold as a small child to a slaver, Zepar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a need for knowledge about a nearby landmark
Ideals: Artistic. Flaws: Disease. Bonds: Mentor, Adventurer, Criminal record. Occupation: Engraver
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'5") Tiefling, Neutral Evil (CR 7)
Armor Class 11
Hit Points 41 (7d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 11000 sp.
Darrow Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He very much looks the part of a Interpreter. He has brown hair. His thin eyebrows rest above his beady brown eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is lazy, self-centered, vain, and jealous.
History: Darrow lived on a farm with his mother, near the main road leading to a nearby town. His mother was a mechanic, and taught him how to fix just about anything. He tends to his Interpreter job now, and dutifully fulfills any obligations he has.
Motivation: An old rival family wants him found.
Ideals: Persistence. Flaws: Ugly, Selfish. Bonds: Job, Family. Occupation: Interpreter
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 1800 sp. 1 Masterwork Uncommon Weapon.
Thoradin Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a white coat over a black low-cut shirt, and a Stetson hat upon his head. His hair is always cut to a buzz. His eyes are likewise gray. His teeth are white and perfect.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. Thoradin is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. One day when Thoradin was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Thoradin was heart-stricken from the event, and his mother started working long hours to provde for them. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Thoradin was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: He's repulsed by the PC; and to unite with his brother
Flaws: Antagonistic, PTSD. Bonds: Attractive, Enemies, Family. Occupation: Priest
Voice: Indian accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 93 (12d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 12 (+1) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Aquan
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
Possessions: 1000 gp. A life-sized copper and silver statuette of a cockatrice. (40 gp). Brass mug with jade inlays (300 gp). Fire opal pendant on a fine gold chain (1000 gp). Large well-done wool tapestry (300 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). Solid gold idol (500 gp). Brass mug with jade inlays (300 gp). A silver and pearl hairclip (40 gp).
Skirt Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'5" and lanky with angular features, he is an attractive figure. He dresses well, wearing blue shirts, loose pants, and blazers most of the time. He wears a colorful flower in his beige fur. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: The child of a Priest, who enjoyed hunting, Skirt was taken on many hunting expeditions. He dropped out of school before completing his studies. He has been saving his money to try and buy his sister's freedom.
Motivation: Regain custody of his daughter; and doesn't want to be a body guard and was forced into it by his family
Ideals: Logical. Bonds: Attractive, Family, Enemies, Nature. Occupation: Body Guard
Voice: Relaxed voice
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Evil (CR 14)
Armor Class 14
Hit Points 68 (14d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 11 (+0) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Abyssal
Attacks Melee +7 / 4d6+2, Ranged +9 / 4d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 |
Possessions: 3000 gp. Jade (70 gp). Malachite (15 gp). Chalcedony (40 gp). Blue sapphire (1600 gp). Rich purple corundum (1600 gp). Rich purple corundum (1600 gp). Jade (70 gp). Blue star sapphire (1600 gp). Deep blue spinel (1500 gp). Star rose quartz (40 gp). White pearl (70 gp). Chalcedony (40 gp). Deep green spinel (70 gp). Moss agate (15 gp). Coral (70 gp). Iolite (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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