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Theriatis Floshem, Male Elf [Permalink]

Personal [hide]

Description: This eastern man wears suspenders and grey workpants. His shirt is black, and he wears a heavy grey leather apron most of the time. His clothes are grease stained in places. His black hair is lengthy and is close to two feet long. His skin is flawless and his green eyes scan people very quickly.

Personality: He is overprotective of those who hire his services. He feeds upon the attention of others.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Theriatis took refuge in the ruined castle and found the beat up sai and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home.

Bonds: Poor, Immigrant, Attractive, Guardian, Nature. Occupation: Bookbinder

Voice: Australian accent

Attributes [hide]

Theriatis Floshem, Male Elf Wizard 2
Medium (4'9") Elf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)15 (+2) 11 (+0)16 (+3)
Skills Animal Handling +2, Performance +5
Senses Passive Perception 10
Languages Common, Elven, Halfling, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 40 gp.


Social Check DCs


Gûnd Sharps, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man is constantly adorned with expensive silk clothing, often dyed in bright blue and grey, and wears rings and necklaces with large, colorful gems. His black hair is braided into rings. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He also is a firm believer in the manly ideal.

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gûnd took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends.

Ideals: Optimist. Flaws: Impulsive. Bonds: Rich, Attractive, Adventurer, Nature. Occupation: Marshal

Voice: Boston accent

Attributes [hide]

Gûnd Sharps, Male Half-Orc Commoner 7
Medium (6'3") Half-Orc, Neutral Good (CR 7)
Armor Class 10
Hit Points 26 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)11 (+0) 10 (+0)13 (+1)
Skills Insight +3, Religion +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 800 gp. Onyx (50 gp). Silver pearl (40 gp). Star ruby (1400 gp).


Social Check DCs


Lorm Marlee, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not trust anyone and sleeps with one eye open.

History: Born in the east to a Bather, Lorm learned a great deal about his father's area of expertise. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently the stress of being a Bather has made it difficult for him to sleep.

Motivation: His religion dominates his actions; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Flaws: Insomniac. Bonds: Job, Rich, Religious. Occupation: Bather

Voice: American accent

Attributes [hide]

Lorm Marlee, Male Half-Orc Barbarian 2
Medium (5'2") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 29 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 18 (+4)10 (+0) 12 (+1)12 (+1)
Skills Insight +3, Nature +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 160 gp. 1 Everburning torch.


Social Check DCs


Tod Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears bulky white painted plate armor. His hair, while still mostly white, has prominent grey streaks. His face is scarred and worn.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He believes the world needs to unite to get rid of goblins once and for all.

History: He was born in the east, but his parents moved at a very young age to the south. Tod was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Fortune-teller. He left for the east, certain he would find work there.

Motivation: Revenge; and someone believes him a fraud

Ideals: Logical. Flaws: Ugly, Selfish. Bonds: Enemies, Immigrant. Occupation: Fortune-teller

Voice: Spanish accent

Attributes [hide]

Tod Swiftwhistle, Male Halfling Commoner 6
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 27 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 15 (+2)13 (+1) 9 (-1)15 (+2)
Skills Acrobatics +7, Nature +4
Senses Passive Perception 9
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 900 gp.


Social Check DCs

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