Fivin Smith, Male Half-Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears very tight pants and wife beaters, though occasionally he sports a violet coat, and is pretty ugly. His hair, while still mostly black, has prominent grey streaks. His brown eyes are slightly larger than normal.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has all his life been fascinated with dancing.
History: Born to a Cartwright, his mother struggled to pay the bills. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has set out to sabotage the competition.
Motivation: Sabotage a competitor.
Ideals: Artistic. Flaws: Ugly, PTSD. Bonds: Job, Poor. Occupation: Armorer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 5)
Armor Class 9
Hit Points 29 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 8 (-1) | 12 (+1) | 13 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Celestial
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 1000 sp. 1 Minor magic item.
Robert Myerscough, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His whole body is exceptionally muscular. His blonde hair is greasy and uncared for. His eyes are brown and catlike.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is able to make almost anything out of random pieces of junk.
History: Robert was born the youngest of three triplets. Through the years after Robert was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Robert's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.
Motivation: An old rival family wants him found.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Family. Occupation: Tailor
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 16 (+3) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. Sardonyx (80 gp). 1 Chain shirt.
Sapply Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is cut short with large spiked bangs in the front. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Sapply was born with his mother's beautiful face. In his 18th year, his parents were killed by a brigands raid, leaving Sapply alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to work out more often
Ideals: Fighting, Athletic, Optimist. Bonds: Attractive, Enemies. Occupation: Sage
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 3)
Armor Class 14
Hit Points 23 (3d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 13 (+1) | 8 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 300 gp.
Trynnicus Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he has the majority of his body covered in plate. His crest is short and black. His ears are large.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is afraid of women and trembles around them
History: Born in the west to a Shepherd, Trynnicus learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. After a long history of fighting, Trynnicus and his spouse have recently divorced.
Motivation: Expand his business.
Flaws: Ugly, Antagonistic, Shy. Bonds: Job. Occupation: Shepherd
Voice: Slurs words
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 14)
Armor Class 9
Hit Points 49 (14d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +6 / 4d6+1, Ranged +4 / 4d6-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 |
Possessions: 2000 gp. Chrysoprase (20 gp). Red spinel (50 gp). Golden yellow topaz (200 gp). Blue quartz (14 gp). Fiery yellow corundum (1000 gp). Jasper (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

