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NPC Generator

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Advanced [show]


John Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears white painted combat armor at almost all times. His hair is long and chestnut with streaks of auburn, and is pulled back with small white clips. His beard is auburn, braided, and well cared for. His eyes are brown and he is always smoking a pipe.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He pushes his goals aggressively. He is also a coward if confronted.

History: John was born with his father's beautiful face. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Being a Roofer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is wracked by social anxiety; and human compassion

Flaws: Depressed, Fearful, Racist. Bonds: Attractive. Occupation: Roofer

Voice: Draws out vowels

Attributes [hide]

John Beitz, Male Human Cleric 1
Medium (6'5") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)15 (+2) 12 (+1)16 (+3)
Skills Persuasion +5, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 200 sp.


Social Check DCs


Clerebold Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears brown trousers with tan and brown striped suspenders. He wears various colorful collared shirts. He wears a wide-brimmed hat to hide his balding. He is baby faced.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Clerebold was born in the south. At a young age he loved to build and create. His father was a soldier and died while he was still young. Clerebold was left his father's suit of armor and trained in its use and care. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Clerebold never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love; and he wants nothing more than to rejoin the army

Ideals: Optimist, Persistence. Flaws: Cynical. Bonds: In love, Military. Occupation: Laborer

Voice: Sounds elderly

Attributes [hide]

Clerebold Pinkerton, Male Human Aristocrat 8
Medium (6'4") Human, Neutral Evil (CR 8)
Armor Class 11
Hit Points 50 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 13 (+1)15 (+2) 14 (+2)10 (+0)
Skills Intimidation +3, Survival +5
Senses Passive Perception 12
Languages Common, Gnoll, Elven
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4

Possessions: 1500 gp. 1 Minor magic item.


Social Check DCs


Corkitron Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears tight fitting clothing which further accentuates his frame. His hair is silver and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Eccentric and domineering, Corkitron will drive conversation. He does not trust anyone and sleeps with one eye open.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Adventurer soon after.

Motivation: He's attracted to the PC; and sabotage a competitor

Ideals: Extrovert, Gifted. Flaws: Insomniac. Bonds: Attractive, Job, Has a crush. Occupation: Adventurer

Voice: Whispers

Attributes [hide]

Corkitron Brushgather, Male Halfling Druid 16
Small (3'4") Halfling, Chaotic Neutral (CR 16)
Armor Class 15
Hit Points 100 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 13 (+1)12 (+1) 17 (+3)15 (+2)
Skills Intimidation +7, Sleight of Hand +9
Senses Passive Perception 13
Languages Common, Halfling, Druidic
Attacks Melee +4 / 4d10-1, Ranged +9 / 4d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1665554433

Possessions: 1000 pp. Deep green spinel (110 gp). Carnelian (60 gp). Silver pearl (110 gp). Moss agate (9 gp). Zircon (60 gp). Moss agate (9 gp). Bloodstone (60 gp). Malachite (9 gp). Onyx (60 gp). Sard (60 gp).


Social Check DCs


Caeldrim Hanali, Male Elf [Permalink]

Personal [hide]

Description: This tall, slender man is well dressed, but even with his fine clothing he looks run-down. He sports a long blonde beard, and similarly colored long hair. His face is covered beneath a completely black helmet.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born into a rich family. He went to a religious school and was inspired by the priests there in charitable deeds. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Shy, Secretive. Bonds: Rich, Religious. Occupation: Sage

Voice: Cold and demanding tone

Attributes [hide]

Caeldrim Hanali, Male Elf Aristocrat 13
Medium (5'3") Elf, Lawful Neutral (CR 13)
Armor Class 15
Hit Points 43 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)20 (+5) 7 (-2)13 (+1) 16 (+3)16 (+3)
Skills Acrobatics +9, Arcana +5
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +9 / 4d4+5, Ranged +9 / 4d4+5, Grapple +5

Possessions: 4000 gp. Gold music box (4000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Jeweled anklet (4000 gp). 1 Medium magic item.


Social Check DCs

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