Baern Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He has a large white mantle and cape that has been intricately interwoven into his grey robe. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.
Personality: Baern wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... A true patriot, Baern would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Baern was born with his father's beautiful face. A freak accident while working with his Miner father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants nothing more than to rejoin the army; and wishes to resurrect an old love
Ideals: Disciplined. Flaws: Disease. Bonds: Poor, Military, Attractive. Occupation: Banker
Voice: Indian accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 6)
Armor Class 13
Hit Points 44 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 4000 sp. Blue star sapphire (1100 gp).
Karg Richie, Male Half-Orc [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and prefers to wear blue pants and tee shirts. His skin is also unnaturally pale. His silver hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He can't help but pocket interesting objects he comes across
History: He was born a particularly ugly child, much to the horror of his parents. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has gone from town to town working and never settling down anywhere, but has fallen for a local Interpreter. He hasn't told them the truth, but wants to settle down with them.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and wants a kiss
Ideals: Opinionated, Entrepeneur. Flaws: Ugly. Bonds: Criminal record, Has a crush. Occupation: Adventurer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 72 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 18 (+4) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Elven, Infernal
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +4
Possessions: 2000 sp.
Roondar Leffery, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears dark leathers with embroidery. He has a small bristly mustache and wavy chestnut hair. He wears large thick round spectacles.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: He served in the navy to pay for his family's outstanding loans. In his 18th year, his parents were killed by a orcs raid, leaving Roondar alone in the world. After a stint in an orphanage, he was adopted. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Find a way to reverse the transformation of his brother; and to unite with his brother
Ideals: Persistence. Flaws: Shy. Bonds: Enemies, Military, Family. Occupation: Detective
Voice: Low range voice
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 9)
Armor Class 14
Hit Points 52 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Orc, Terran
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 13000 sp. Brass mug with jade inlays (400 gp). Silver comb with moonstones (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). 1 Minor magic item.
Gilthur Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: This southern man dresses in grey turtlenecks beneath a black coat with tan slacks. His clothes are grease stained in places. He has moderate length chestnut hair. His eyes are green and he is always smoking a pipe.
Personality: He loves telling others what to do and how they should feel about things. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: A powerful brothel owner made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.
Motivation: Revenge; and a deep hatred of dire rats
Ideals: Opinionated. Bonds: Poor, Immigrant, Enemies, Mentor. Occupation: Beggar
Voice: Farmer accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: Brown-green garnet (100 gp). 1 Masterwork Common Melee.
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