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NPC Generator

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Advanced [show]


Ildrex Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a white shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. He has a slight overbite and is overall scrawny. His crest is black and curly. His face is scarred and worn.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sculptor arts, while his father instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has money and likes to spend it.

Flaws: Ugly, Antagonistic. Bonds: Job, Rich. Occupation: Sculptor

Voice: Laughs frequently while speaking

Attributes [hide]

Ildrex Jerynomonis, Male Dragonborn Expert 17
Medium (6'4") Dragonborn, Neutral Evil (CR 17)
Armor Class 11
Hit Points 67 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)16 (+3) 15 (+2)15 (+2)
Skills Medicine +8, Stealth +7
Senses Passive Perception 12
Languages Common, Celestial, Sylvan, Ignan
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +1

Possessions: 4000 gp. Rhodochrosite (14 gp). Deep blue spinel (400 gp). Amber (150 gp). White pearl (150 gp). Brown-green garnet (150 gp). Blue quartz (14 gp). Moonstone (40 gp). Emerald (1300 gp). Azurite (14 gp). Jet (150 gp). Sard (40 gp). Hematite (14 gp).


Social Check DCs


Hork Holton, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses well, wearing tan shirts, loose pants, and blazers most of the time. He has dyed his greying brown hair a little too much giving a sharp brown color. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He comes from a rich eastern family. There was a wharf not far from home where he often wandered off to fish. He struck the Herbalist job and began his own company from there.

Motivation: Further expansion of business; and balancing his hectic life and new herbalist responsibilities is difficult

Flaws: Mundane. Bonds: Attractive, Rich, Nature, Job. Occupation: Herbalist

Voice: Draws out vowels

Attributes [hide]

Hork Holton, Male Half-Orc Warlock 3
Medium (6'6") Half-Orc, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)9 (-1) 12 (+1)10 (+0)
Skills Athletics +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1800 sp.


Social Check DCs


Kody Badger, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light grey in addition to tight pants, and he perpetually has his hand crossbow ready. His white hair is braided into rings. He has blue eyes.

Personality: He can speak with the recently deceased. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born blind and as such lacked many opportunities for work. His parents enrolled him in a Expert school at a young age so that he could practice his druidic talents. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is wracked by social anxiety; and his religion dominates his actions

Ideals: Fighting, Gifted. Flaws: Fearful, Disease. Bonds: Religious. Occupation: Miner

Voice: Australian accent

Attributes [hide]

Kody Badger, Male Human Expert 1
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)13 (+1) 15 (+2)12 (+1)
Skills Religion +3, Stealth +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1000 cp.


Social Check DCs


Harbek Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a perfectly clean shirt and pair of pants. He has a small bristly mustache and wavy blonde hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is afraid of women and trembles around them

History: Born in the north to a Dyer, Harbek learned a great deal about his mother's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Harbek and his spouse have recently divorced.

Motivation: Find a way to reverse the transformation of his sister; and marry his sister to traveling adventurers

Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Attractive, Job, Family. Occupation: Dyer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Harbek Dankil, Male Dwarf Monk 6
Medium (4'1") Dwarf, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 56 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 19 (+4)17 (+3) 18 (+4)12 (+1)
Skills Insight +7, Performance +4
Senses Passive Perception 14
Languages Common, Dwarven, Halfling, Abyssal, Orc
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 400 gp.


Social Check DCs

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