Mozikth Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His crest is short and green. His eyes are red.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He has a habit of throwing himself into exceedingly dangerous situations.
History: Mozikth hails from a village terrorized by illithids. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Revenge; and a deep hatred of illithids
Flaws: Impulsive. Bonds: Attractive, Enemies, Religious. Occupation: Adventurer
Voice: Smoker's lung
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 40 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Orc, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 1000 gp. Rhodochrosite (4 gp). 1 Minor magic item.
Howard Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears blue trousers with pastel and black striped suspenders. He wears various colorful collared shirts. His tied-back hair is silver. His gray eyes are passionate and lively.
Personality: He speaks before he thinks and is too direct. He believes the world needs to unite to get rid of goblins once and for all.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Meet up once more with his childhood friend; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Entrepeneur, Logical. Flaws: Impulsive. Bonds: Enemies, Adventurer. Occupation: Glassblower
Voice: Squeaky
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 13)
Armor Class 15
Hit Points 36 (13d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 11 (+0) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Dwarven
Attacks Melee +4 / 4d4+0, Ranged +8 / 4d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 3000 gp. A delicate silver chain set with a tourmaline (10 gp). Solid gold idol (1200 gp). Gold music box (3000 gp). Jeweled electrum ring (4000 gp). Solid gold idol (1200 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Silver chalice with lapis lazuli gems (120 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). A miniature golden chest with tiny emeralds lining the top (120 gp). 1 Medium magic item.
Cressel Justice, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears silk and lounges about seductively. He wears a colorful flower in his blue hair. His face is covered beneath a completely black helmet.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.
Motivation: He is content; and he seems to be bored by most things
Ideals: Athletic, Optimist. Flaws: Mundane. Bonds: Attractive. Occupation: Dyer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'4") Tiefling, Neutral Good (CR 8)
Armor Class 13
Hit Points 80 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
Possessions: 1500 gp. Rhodochrosite (11 gp). Peridot (40 gp). Alexandrite (1400 gp). Emerald (800 gp).
Raymond Norton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a green vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his green boots flare out at the collars. His auburn hair is smooth and relatively long. He has a dull look in his amber eyes.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. He also has developed a complete distrust of the Mason profession.
History: The child of a Mason, who enjoyed hunting, Raymond was taken on many hunting expeditions. His homeland was ravaged by war and he spent much of his life rebuilding it. He struck the Guard job and began his own company from there.
Motivation: Wants to open a new tavern; and he wants revenge against orcs
Flaws: PTSD. Bonds: Attractive, Enemies, Job, Nature. Occupation: Guard
Voice: Jittery and nervous
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1700 sp.
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