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NPC Generator

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Gûndza Harrington, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is greying and his face has many wrinkles. His violet eyes have a joyful gleam in them most of the time.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in a small village he learned the ways of the warrior from his mother. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gûndza fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Retire the richest man in the south; and regain custody of his daughter

Ideals: Entrepeneur, Joker, Fighting. Flaws: Antagonistic. Occupation: Banker

Voice: Hard of hearing, loud

Attributes [hide]

Gûndza Harrington, Male Half-Orc Aristocrat 7
Medium (5'6") Half-Orc, Lawful Neutral (CR 7)
Armor Class 9
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)14 (+2) 12 (+1)13 (+1)
Skills Acrobatics +2, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Halfling, Goblin
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +4

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lone In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man is well dressed, but even with his fine clothing he looks run-down. His clothes are grease stained in places. He keeps his long red fur kept up in a rat tail. He wears round tiny glasses practically rammed into his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised in a white middle class family as the only child. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the north, certain he would find work there.

Motivation: To find somewhere to settle down; and to end his boredom

Flaws: Shy, Forgetful, Mundane. Bonds: Poor, Immigrant. Occupation: Tanner

Voice: Italian accent

Attributes [hide]

Lone In the Wind, Male Tabaxi Sorcerer 1
Medium (5'9") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)14 (+2) 9 (-1)15 (+2)
Skills History +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Sylvan, Orc
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 130 gp.


Social Check DCs


Koeth Crosis, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears tight fighting clothing, which leaves very little to the imagination, and sports empty pouches on his belt. His chestnut hair is cut short. He has a dull look in his amber eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born into a rich family. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He became a Adventurer soon after.

Motivation: A need for knowledge about a nearby landmark; and he has money and likes to spend it

Ideals: Fighting. Bonds: Job, Rich, Nature, Adventurer. Occupation: Adventurer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Koeth Crosis, Male Half-Elf Warlock 3
Medium (4'11") Half-Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)11 (+0) 15 (+2)15 (+2)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 300 gp.


Social Check DCs


Eberk Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a wide-brimmed hat to hide his balding. His eyes are blue and he is always smoking a pipe.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was raised in a white middle class family as the only child. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Fighting, Athletic, Passionate. Flaws: Mundane. Bonds: Attractive, Debt. Occupation: Cartwright

Voice: Old Prospector

Attributes [hide]

Eberk Stoutale, Male Dwarf Rogue 3
Medium (4'2") Dwarf, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)15 (+2) 12 (+1)8 (-1)
Skills Deception +1, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs

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