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NPC Generator

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Advanced [show]


Ernest Brady, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair, while still mostly chestnut, has prominent grey streaks. His half smiles and amber eyes are beguiling and draw you in.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to loving parents in a slum to the north. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now travels the world, in search of power and loot.

Motivation: Marry his sister to traveling adventurers.

Ideals: Gifted. Bonds: Poor, Attractive, Nature, Family, Adventurer. Occupation: Fisher

Voice: growls and snarls, animalistic

Attributes [hide]

Ernest Brady, Male Human Bard 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)17 (+3) 10 (+0)16 (+3)
Skills Deception +5, Stealth +4
Senses Passive Perception 10
Languages Common, Sylvan, Ignan, Giant
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 6000 cp.


Social Check DCs


Chay Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 2'11" and is a bit bulky. He is very muscular particularly in the legs. He very much looks the part of a Doctor. His deerstalker hat is riddled with cuts and holes. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He got into the Doctor business at a young age. He was an athlete and attended two major summer competitions. He never won. He became a Doctor soon after.

Motivation: He is unsatisfied with his job; and to be a carter again

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Job, Mentor. Occupation: Doctor

Voice: Rolls R's

Attributes [hide]

Chay Tealeaf, Male Halfling Expert 6
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 16 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 9 (-1)17 (+3) 12 (+1)17 (+3)
Skills Performance +6, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Druidic, Terran
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 110 pp. Cloth of gold vestments (40 gp). Fire opal pendant on a fine gold chain (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 1 Antitoxin. 4 Holy water. 3 Thunderstones. 3 Smokesticks.


Social Check DCs


Halimath Berevan, Male Elf [Permalink]

Personal [hide]

Description: This man is very fat, and wears an entirely white suit with yellow socks and a vest with buckled shoes. He has wavy silver hair. He has a dull look in his green eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Halimath took refuge in the large cave and found the beat up scythe and armor he uses now. Being a Detective kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable.

Flaws: Ugly, Shy, Insane. Bonds: Criminal record, Nature. Occupation: Detective

Voice: Breathy voice

Attributes [hide]

Halimath Berevan, Male Elf Fighter 3
Medium (5'2") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)12 (+1) 14 (+2)13 (+1)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 3000 sp.


Social Check DCs


Ahrim Rage, Male Tiefling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a long, green cloak. His hair is brown, silky, and of moderate length. His silver eyes dart from person to person.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. A true patriot, Ahrim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the south to a Spice Merchant, Ahrim learned a great deal about his father's area of expertise. His necromantic abilities were realized during a raid on his village. Since then, he has sought to make the best of life.

Motivation: To clean up the streets; and wants to open a new tavern

Ideals: Optimist, Gifted. Bonds: Attractive, Military, Job, Guardian. Occupation: Spice Merchant

Voice: Slow speaker

Attributes [hide]

Ahrim Rage, Male Tiefling Warrior 4
Medium (6'9") Tiefling, Neutral Evil (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)18 (+4) 14 (+2)14 (+2)
Skills Animal Handling +4, Investigation +6
Senses Passive Perception 12
Languages Common, Gnoll, Draconic, Celestial, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp.


Social Check DCs

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