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NPC Generator

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Advanced [show]


Senteq Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many white ritualistic tattoos. He wears bulky pastel painted plate armor. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is able to make almost anything out of random pieces of junk.

History: Born to a pair of adventurers, Senteq grew up listening to his mother's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Performer. He's also a talented Blacksmith, but doesn't like to broadcast it.

Motivation: He has a crush on the local Blacksmith; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Job, Has a crush. Occupation: Performer

Voice: Mousy voice

Attributes [hide]

Senteq Raulnor, Male Gnome Fighter 4
Small (3'8") Gnome, Lawful Neutral (CR 4)
Armor Class 15
Hit Points 25 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 15 (+2)13 (+1) 14 (+2)14 (+2)
Skills History +3, Persuasion +4
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 200 gp. Rhodochrosite (7 gp). Fire opal (800 gp). Black pearl (300 gp). Aquamarine (300 gp). 1 Minor magic item.


Social Check DCs


Gilbert Hamilton, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man is wearing a long, grey, dusty cloak. His head has been shaved. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has all his life been fascinated with dancing.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Apothecary arts, while his father instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Apothecary. He has been a successful dealer in antiques buying low and selling high.

Motivation: Money/treasure; and he is a bit of a kleptomaniac

Ideals: Artistic, Entrepeneur. Flaws: Ugly. Bonds: Job, Rich, Criminal record. Occupation: Apothecary

Voice: Sore throat, cough

Attributes [hide]

Gilbert Hamilton, Male Human Barbarian 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 16 (+3)16 (+3) 16 (+3)13 (+1)
Skills Animal Handling +5, Deception +3
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Infernal
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 120 gp. Golden yellow topaz (300 gp). 1 Masterwork Light wooden shield.


Social Check DCs


Ernest Casilltenirra, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears a top hat to cover his moderate length blonde hair. He has gleaming, smiling gray eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Ernest enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He is the product a well kept family trust fund and as such has never really known need. His homeland was ravaged by war and he spent much of his life rebuilding it. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Find a way to reverse the transformation of his sister; and obtaining odd cultural half-elven artifacts is his passion

Flaws: Depressed, Hedonist, PTSD. Bonds: Rich, Adventurer, Family. Occupation: Laborer

Voice: Can't modulate volume

Attributes [hide]

Ernest Casilltenirra, Male Half-Elf Warrior 5
Medium (5'10") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)10 (+0) 14 (+2)14 (+2)
Skills Stealth +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 5000 sp. Amethyst (40 gp). Deep green spinel (40 gp). Zircon (60 gp). Moonstone (60 gp).


Social Check DCs


Jabbie Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He likes to wear grey tank tops with yellow pants. Beneath his clothing is a huge mess of scar tissue. His hair is cut close to his head. His eyes, though not visible through his cowl, are amber.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Jabbie was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: He is currently in port desperately looking for someone to get him out; and a need for knowledge about a nearby landmark

Ideals: Passionate. Flaws: Fearful. Bonds: Slave, Poor, Adventurer. Occupation: Architect

Voice: Nasally tone

Attributes [hide]

Jabbie Bafflestone, Male Gnome Expert 2
Small (3'2") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)13 (+1) 17 (+3)12 (+1)
Skills Acrobatics +3, Arcana +3
Senses Passive Perception 13
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3

Possessions: 1 Silk rope.


Social Check DCs

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