Tree In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is well dressed, constantly wearing a blue suit, tan shirt, and violet tie. His fur is greying and his face has many wrinkles. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Stoic and calm, he prefers to meditate than take action. Flattery will make him almost putty in your hands.
History: Born in the north his family was never financially stable. He dropped out of school before completing his studies. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To share knowledge with the world; and wants to open a new tavern
Ideals: Disciplined, Logical. Flaws: Selfish. Bonds: Attractive, Poor. Occupation: Weaver
Voice: Old Prospector
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Good (CR 12)
Armor Class 12
Hit Points 86 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 4000 gp. White pearl (80 gp). Banded agate (9 gp). Jade (80 gp). Silver pearl (80 gp). Blue star sapphire (1500 gp). Silver pearl (80 gp). Jasper (30 gp). Aquamarine (500 gp). Golden yellow topaz (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pelt Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears professional attire. He carries with him a set of bastard swords, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His cinnamon fur is lengthy and is close to two feet long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his yellow eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a font of random trivia from the lore and stories he has discovered
History: Sold as a small child to a wizard, Pelt was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Fighting, Joker, Logical. Bonds: Attractive, Mentor. Occupation: Mortician
Voice: Whispers
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 1)
Armor Class 15
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 11 (+0) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan, Celestial
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 40 gp. Alexandrite (200 gp).
Thamior Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries a battered dagger and tarnished shield as well. He has no hair. He wears crescent spectacles with a black brim.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: The child of a Animal Trainer, who enjoyed hunting, Thamior was taken on many hunting expeditions. His childhood dream was to be a Animal Trainer, but he was a colossal failure. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Elven compassion; and to be a animal trainer again
Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Nature, Religious, Job. Occupation: Engraver
Voice: Gruff and masculine
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 13)
Armor Class 16
Hit Points 40 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 22 (+6) | 8 (-1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +6 / 4d4+2, Ranged +10 / 4d4+6, Grapple +6
Possessions: 100 pp. Amethyst (110 gp). Violet garnet (300 gp). Smoky quartz (50 gp). Eye agate (10 gp). Freshwater pearl (10 gp). Golden yellow topaz (300 gp). Tiger eye turquoise (10 gp). Golden yellow topaz (300 gp). Lapis lazuli (10 gp). Tiger eye turquoise (10 gp). Zircon (50 gp). Hematite (10 gp).
Medrash Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who wears tattered old clothes, he is not a threatening figure. He wears his scarlet crest up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He has dedicated himself to building a better village for his children.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and he is wracked by social anxiety
Flaws: Ugly, Selfish, Fearful. Bonds: Military, Adventurer. Occupation: Layabout
Voice: German accent
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 9)
Armor Class 13
Hit Points 68 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 700 gp.
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