Karg Blakely, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair is greying along the sides and has receded to reveal a widow's peak. He has hazel eyes.
Personality: He is irascible and easily irritated. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born on a small isolated farm. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Nature, Adventurer. Occupation: Tailor
Voice: Low range voice
Attributes [hide]
Medium (6'5") Half-Orc, True Neutral (CR 4)
Armor Class 10
Hit Points 36 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 16 (+3) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 100 gp. 2 Holy water. 1 Everburning torch.
Alberich Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing a long, grey cloak. He wears a feathered hat to cover his moderate length black hair. His skin is flawless and his amber eyes scan people very quickly.
Personality: He loves telling others what to do and how they should feel about things. He takes great joy in being the best Bricklayer in town.
History: Gifted from a young age, Alberich studied abroad. After coming to the age of reason, Alberich took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.
Motivation: He seems to be bored by most things; and money/treasure
Ideals: Opinionated, Gifted. Flaws: Mundane. Bonds: Attractive, Job, Rich. Occupation: Bricklayer
Voice: Jamaican accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Infernal, Aquan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 70 gp. 1 Breastplate.
Bhevek Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a custom-built plate barding that's adorned with black lining and desert motifs. His auburn hair has been sun bleached extensively. He has gray eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Bhevek never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and someone believes him a fraud
Ideals: Athletic. Flaws: Shy. Bonds: In love, Religious, Enemies. Occupation: Bricklayer
Voice: Spits and sputters
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 7)
Armor Class 11
Hit Points 30 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 15 (+2) | 15 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Gnome, Auran
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +0
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kerkad Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is dressed in earthy colors with a blue and yellow handkerchief worn on his left side. He keeps his long silver crest kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Joker. Flaws: Secretive, Mundane. Bonds: Job, Enemies. Occupation: Fortune-teller
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 9)
Armor Class 12
Hit Points 59 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Druidic
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
Possessions: 60000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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