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Advanced [show]


Ashgarn Spaulding, Male Half-Orc [Permalink]

Personal [hide]

Description: This malnourished man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a small hat to hide his balding. His brown eyes dart from person to person to random spaces in the air.

Personality: Ashgarn speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Nothing but the best is good enough for him; and he is compelled to act according to his religious beliefs

Ideals: Impeccable. Bonds: Adventurer, Poor, Religious, Mentor. Occupation: Mayor

Voice: growls and snarls, animalistic

Attributes [hide]

Ashgarn Spaulding, Male Half-Orc Warlock 7
Medium (6'1") Half-Orc, Neutral Good (CR 7)
Armor Class 13
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)17 (+3) 10 (+0)9 (-1) 16 (+3)9 (-1)
Skills Insight +6, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40000 cp. Peridot (70 gp). Citrine (70 gp). Chrysoprase (70 gp).


Social Check DCs


Dagger Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a pastel tunic with grey highlights, and long red pants that bunch up around his shoes. His beige fur is smooth and relatively long. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Dagger was born with his mother's beautiful face. He was an apprentice working in his mother's forge. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To reunite with his absent mother; and marry his brother to traveling adventurers

Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Attractive, Job, Family. Occupation: Scribe

Voice: Jamaican accent

Attributes [hide]

Dagger Of Winter, Male Tabaxi Monk 6
Medium (5'3") Tabaxi, Lawful Evil (CR 6)
Armor Class 11
Hit Points 50 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)12 (+1) 16 (+3)14 (+2)
Skills Medicine +6, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 8000 sp. Sardonyx (80 gp).


Social Check DCs


Gormogord Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. His hair is chestnut and very short. His face is covered beneath a completely black helmet.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: When he was but 5 years old his parents immigrated from the west. Gormogord was born on a far western island where he grew up under the tutelage of his mother, an expert Marshal. He left for the west, certain he would find work there.

Motivation: Many orcs want him driven away; and someone believes him a fraud

Ideals: Optimist, Impeccable. Bonds: Immigrant, Enemies. Occupation: Marshal

Voice: Creaky witch voice

Attributes [hide]

Gormogord Greenbottle, Male Halfling Rogue 10
Small (3'4") Halfling, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 42 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)13 (+1) 17 (+3)11 (+0)
Skills Animal Handling +7, Medicine +7
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1500 gp.


Social Check DCs


Kelter Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'3" and wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He has blue eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Kelter is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption

Ideals: Optimist. Flaws: Disease. Bonds: Poor, Family, Criminal record. Occupation: Painter

Voice: Smooth and feminine

Attributes [hide]

Kelter Sunmeadow, Male Halfling Bard 2
Small (3'3") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)9 (-1) 11 (+0)9 (-1)
Skills Perception +2, Religion +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp.


Social Check DCs

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