Zaffrab Sympony, Male Gnome [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries with him a set of quarterstaffs on his belt, each one with a topaz on the hilt. His chestnut hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Flattery will make him almost putty in your hands.
History: He comes from a rich western family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zaffrab fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has money and likes to spend it.
Ideals: Fighting, Logical. Flaws: Selfish. Bonds: Attractive, Rich. Occupation: Blacksmith
Voice: Sounds elderly
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 37 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 16 (+3) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 200 gp. Black star sapphire (500 gp). Iolite (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Raam Integrity, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is well dressed, constantly wearing a blue suit, white shirt, and black tie. He has moderate length blue hair. He wears an eyepatch.
Personality: Calm and collected, he is a well trained Butcher. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in a small village he learned the ways of the warrior from his father. A gifted student he started as a Interpreter, but he got bored and became a Butcher. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raam fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Job, Adventurer. Occupation: Butcher
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'8") Tiefling, Neutral Good (CR 13)
Armor Class 13
Hit Points 73 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 17 (+3) | 18 (+4) | 14 (+2) |
Senses Passive Perception 18
Languages Common, Aquan, Goblin, Elven
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
Possessions: 2000 gp. Tiger eye turquoise (15 gp). Moss agate (15 gp). 1 Minor magic item. 1 Minor magic item.
Mormo Sanity, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears professional attire. He has done his best to style his blue hair to look like a famous performer. His skin is flawless and his silver eyes scan people very quickly.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Sold as a small child to a brothel owner, Mormo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Roofer for hire.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Mentor, Job. Occupation: Roofer
Voice: Slurs words
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Good (CR 5)
Armor Class 13
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Gnome
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 100 gp. A roughly beaten golden orb (80 gp).
Gennal Galanodel, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a tan shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His hair is cut close to his head. His fierce blue eyes like to dwell on things.
Personality: He acts crazy and hedonistic. He feeds upon the attention of others.
History: Gennal hails from a village terrorized by drow. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality.
Flaws: Hedonist. Bonds: Attractive, Enemies, Adventurer. Occupation: Farmer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 9 (-1) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. 1 Masterwork Musical instrument.
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