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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Guy Shipley, Male Human [Permalink]

Personal [hide]

Description: He wears a white collared shirt and tan pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He carries with him a set of shortspears on his belt, each one with a emerald on the hilt. He wears his brown hair up. He wears large thick round spectacles.

Personality: He acts crazy and hedonistic. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born a particularly ugly child, much to the horror of his parents. He has had some formal singing training, and achieved minor success. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved.

Ideals: Fighting, Optimist, Artistic. Flaws: Hedonist, Ugly. Occupation: Fisher

Voice: Excited and jittery

Attributes [hide]

Guy Shipley, Male Human Expert 11
Medium (5'0") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 66 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)12 (+1) 13 (+1)12 (+1)
Skills Investigation +5, Medicine +5
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 1200 gp.


Social Check DCs


Wrenn Silverthread, Male Gnome [Permalink]

Personal [hide]

Description: An older man who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, he is not a threatening figure. His chestnut hair is kept up in a ponytail inside a small hat. His amber eyes dart from person to person.

Personality: Overbrimming with self-confidence, Wrenn isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born blind and as such lacked many opportunities for work. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Nothing but the best is good enough for him.

Ideals: Entrepeneur, Impeccable. Flaws: Impulsive, Disease. Bonds: Poor. Occupation: Painter

Voice: Scandinavian accent

Attributes [hide]

Wrenn Silverthread, Male Gnome Rogue 4
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 17 (+3)16 (+3) 17 (+3)13 (+1)
Skills Acrobatics +2, Insight +5
Senses Passive Perception 13
Languages Common, Gnome, Infernal, Gnoll, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +5

Possessions: Rock crystal (60 gp). Chalcedony (60 gp).


Social Check DCs


Crampernap Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His skin is fair and his fingers are delicate and long. His head has been shaved. He wears an eyepatch.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to loving parents in a slum to the west. Through the years after Crampernap was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Crampernap's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he feels that his past leaves him morally obligated to help

Ideals: Disciplined, Joker. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Spy

Voice: Jittery and nervous

Attributes [hide]

Crampernap Gimlen, Male Gnome Sorcerer 14
Small (3'6") Gnome, Lawful Evil (CR 14)
Armor Class 11
Hit Points 81 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)12 (+1) 13 (+1)14 (+2)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666

Possessions: 5000 gp. Zircon (80 gp). Red spinel (40 gp). Black pearl (900 gp). Violet garnet (900 gp). Chalcedony (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is brown, silky, and of moderate length. He wears crescent spectacles with a black brim.

Personality: He is extraordinarily eccentric. He feeds upon the attention of others.

History: Gifted from a young age, Bertram studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He's also a talented Carter, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Job. Occupation: Barkeep

Voice: Excited and jittery

Attributes [hide]

Bertram Warmwater, Male Halfling Warlock 4
Small (3'1") Halfling, Chaotic Neutral (CR 4)
Armor Class 15
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)19 (+4) 15 (+2)11 (+0)
Skills History +6, Stealth +6
Senses Passive Perception 12
Languages Common, Halfling, Giant, Dwarven, Abyssal, Auran
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143220000000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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