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NPC Generator

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Advanced [show]


Guy Horineth, Male Half-Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he dresses in collared shirts and wears a proper scarf over his head. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He exudes charisma. He is a tour de force of persuasion. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He comes from a rich eastern family. Through the years after Guy was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Guy's father didn't care for him much, and the feeling was mutual. He has drifted from career to career and currently works as a Dilettante.

Motivation: Wants to raise his children well; and wants to open a new tavern

Flaws: Antagonistic. Bonds: Attractive, Rich, Job, Family. Occupation: Dilettante

Voice: Can't modulate volume

Attributes [hide]

Guy Horineth, Male Half-Elf Wizard 5
Medium (5'9") Half-Elf, Lawful Good (CR 5)
Armor Class 13
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)16 (+3) 11 (+0)13 (+1)
Skills Athletics +3, History +6
Senses Passive Perception 10
Languages Common, Elven, Halfling, Aquan, Orc
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 100 gp. Zircon (40 gp). Golden pearl (90 gp). Tiger eye turquoise (10 gp). Brown-green garnet (90 gp). 1 Full Plate. 1 Darkwood Shield.


Social Check DCs


Raymond Atterton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is dressed in an above average manner. His black hair is kept up in a ponytail inside a broad hat. His eyes are a pleasant violet.

Personality: Cocky and sure of himself, he believes he is the best Marshal born in the past three hundred years. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a pair of adventurers, Raymond grew up listening to his mother's many stories. When Raymond reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has worked as a Marshal like his mother before him.

Motivation: Sabotage a competitor.

Ideals: Gifted. Bonds: Attractive, Job, Adventurer, Military. Occupation: Marshal

Voice: Speaks with a cold

Attributes [hide]

Raymond Atterton, Male Human Bard 9
Medium (6'1") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 37 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 10 (+0)8 (-1) 11 (+0)13 (+1)
Skills History +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 gp. 1 Minor magic item.


Social Check DCs


Mordai Doom, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it, he is not a threatening figure. His hair is black and curly. His eyes are black and he is always smoking a pipe.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a bit of a xeno-phobe, disliking non-Tieflings.

History: Mordai was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his old friends.

Flaws: Ugly, Antagonistic, Racist. Bonds: Poor, Adventurer. Occupation: Junk Dealer

Voice: Spanish accent

Attributes [hide]

Mordai Doom, Male Tiefling Adept 4
Medium (6'10") Tiefling, Lawful Evil (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)14 (+2) 10 (+0)15 (+2)
Skills Athletics +4, Investigation +4
Senses Passive Perception 10
Languages Common, Druidic, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 13000 cp.


Social Check DCs


Oren Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'4" has a big stupid grin on his face most of the time. He has a large grey mantle and cape that has been intricately interwoven into his brown robe. His black hair is unkempt and raggedy. His violet eyes are passionate and lively.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born in the east to a Architect, Oren learned a great deal about his father's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Find a way to reverse the transformation of his brother.

Flaws: Ugly. Bonds: Poor, Job, Family, Adventurer. Occupation: Architect

Voice: Hissing voice

Attributes [hide]

Oren Elderberry, Male Halfling Warlock 1
Small (3'4") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)13 (+1) 12 (+1)18 (+4)
Skills Animal Handling +3, Investigation +3
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 200 sp. Chrysoprase (20 gp).


Social Check DCs

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