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NPC Generator

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Advanced [show]


Chem Amuse, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears light armors faded through time and improper care. His silver hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: Overbrimming with self-confidence, Chem isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to loving parents in a slum to the north. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. After a long history of fighting, Chem and his spouse have recently divorced.

Motivation: Seeks redemption.

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Poor, Criminal record. Occupation: Soapmaker

Voice: Uses sign language

Attributes [hide]

Chem Amuse, Male Tiefling Wizard 1
Medium (6'10") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)13 (+1) 10 (+0)15 (+2)
Skills Arcana +3, Medicine +2
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 70 gp. Cloth of gold vestments (110 gp).


Social Check DCs


Wrenn Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He wears a blue feathered hat and blue clothes. He has a slight overbite and is overall scrawny. He keeps his chestnut hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His job bores him to no end. He has decided to make it more interesting.

History: Wrenn was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A rival would like him out of the picture; and an old rival family wants him found

Flaws: Shy. Bonds: Adventurer, Criminal record, Poor, Family. Occupation: Gardener

Voice: Old thin voice

Attributes [hide]

Wrenn Horcusporcus, Male Gnome Druid 4
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 15
Hit Points 35 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 18 (+4)17 (+3) 9 (-1)12 (+1)
Skills Acrobatics +6, Arcana +5
Senses Passive Perception 9
Languages Common, Gnome, Dwarven, Sylvan, Aquan
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Art Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears just a grey suit. He wears a deerstalker hat to hide his balding. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born in the east. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He left for the east, certain he would find work there.

Motivation: He's repulsed by the PC; and he is greedy

Flaws: Selfish, Antagonistic, PTSD. Bonds: Attractive, Immigrant. Occupation: Actor

Voice: Timid voice

Attributes [hide]

Art Fang, Male Tabaxi Ranger 2
Medium (5'5") Tabaxi, Lawful Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 18 (+4)12 (+1) 11 (+0)18 (+4)
Skills Intimidation +6, Religion +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 230 gp.


Social Check DCs


Cockaby Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a green vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his green boots flare out at the collars. His small hat is riddled with cuts and holes. His blue eyes are slightly larger than normal.

Personality: Aggressive, abrasive, and angry, Cockaby embodies much of what other species detest in the Gnomes. He also is a firm believer in the manly ideal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic, Impulsive. Occupation: Doctor

Voice: German accent

Attributes [hide]

Cockaby Raulnor, Male Gnome Barbarian 4
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)10 (+0) 12 (+1)8 (-1)
Skills Investigation +2, Performance +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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