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Advanced [show]


Fonkin Reese, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man wears a brown shirt with thin blue vertical stripes and yellow pants and is in decent physical shape. His moppish chestnut hair is in a traditional bowl cut. His hazel eyes are slightly larger than normal.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Fonkin lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Fletcher, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He got away from his former life and has fallen to alcoholism.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Impeccable, Entrepeneur. Flaws: Addict. Bonds: Family, Criminal record. Occupation: Actor

Voice: Slow speaker

Attributes [hide]

Fonkin Reese, Male Gnome Expert 4
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 10
Hit Points 35 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 18 (+4)14 (+2) 15 (+2)11 (+0)
Skills Investigation +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Dalgal Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He usually wears his red robe and has his warhammer always slung over his shoulder. His golden hair is smooth and relatively long. He has a dull look in his blue eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was born blind and as such lacked many opportunities for work. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants revenge against dire rats; and wants to work out more often

Ideals: Athletic, Optimist, Gifted. Flaws: Disease. Bonds: Enemies. Occupation: Mortician

Voice: Australian accent

Attributes [hide]

Dalgal Aranore, Male Dwarf Cleric 6
Medium (4'1") Dwarf, Neutral Good (CR 6)
Armor Class 12
Hit Points 46 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 19 (+4)16 (+3) 13 (+1)9 (-1)
Skills Deception +2, Intimidation +2
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Goblin, Giant
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 5000 sp.


Social Check DCs


Gale Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who tends to wear a large brown jacket, he is not a threatening figure. His long beige fur is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Flattery will make him almost putty in your hands.

History: He was born a particularly ugly child, much to the horror of his parents. He made a point of taking high paying jobs and getting most of it up front. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants his loneliness to end; and he has passion for adventuring and risk

Flaws: Ugly, Selfish. Bonds: Adventurer, Has a crush. Occupation: Carter

Voice: Mousy voice

Attributes [hide]

Gale Of World, Male Tabaxi Sorcerer 9
Medium (6'3") Tabaxi, Chaotic Evil (CR 9)
Armor Class 15
Hit Points 55 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 16 (+3)9 (-1) 13 (+1)10 (+0)
Skills Nature +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +8 / 3d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. Violet garnet (700 gp). Chrysoprase (30 gp). Deep blue spinel (700 gp). Black pearl (700 gp). Deep green spinel (40 gp). Rhodochrosite (10 gp). Moonstone (30 gp). Black pearl (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahrim Dread, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a brown coat over a red low-cut shirt, and a Stetson hat upon his head. His dark red hair is knotted and matted. He has gleaming, smiling gold eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He also has developed a complete distrust of the Farmer profession.

History: Sold as a small child to a slaver, Ahrim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC; and wants to open a new tavern

Flaws: Sensitive, Disease, Antagonistic. Bonds: Job, Mentor. Occupation: Priest

Voice: Speaks with lips pursed

Attributes [hide]

Ahrim Dread, Male Tiefling Commoner 10
Medium (6'1") Tiefling, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 36 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)15 (+2) 12 (+1)14 (+2)
Skills Religion +6
Senses Passive Perception 11
Languages Common, Infernal, Druidic
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3

Possessions: 1700 gp. Peridot (60 gp). Deep blue spinel (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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