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NPC Generator

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Advanced [show]


Carrie Holimion, Male Elf [Permalink]

Personal [hide]

Description: This western man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His clothes are grease stained in places. He keeps his golden hair in a flapper bob. He tend to wears goggles to shield his eyes.

Personality: He likes to make people angry or surprised. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Carrie was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has recently gotten a pet goose that steals things from people.

Motivation: To reunite with his old friends.

Flaws: Antagonistic. Bonds: Adventurer, Poor, Immigrant, Criminal record. Occupation: Layabout

Voice: Boston accent

Attributes [hide]

Carrie Holimion, Male Elf Cleric 4
Medium (5'5") Elf, True Neutral (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)12 (+1) 12 (+1)14 (+2)
Skills Medicine +3, Performance +4
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 20 pp.


Social Check DCs


Direcris Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears long strands of sapphire and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries a battered axe and tarnished trident as well. He has done his best to style his silver crest to look like a famous performer. He wears a mask on his face.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a very good compulsive liar and kleptomaniac.

History: Direcris hails from a village terrorized by brigands. In his 17th year, his parents were killed by a brigands raid, leaving Direcris alone in the world. After a stint in an orphanage, he was adopted. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption; and someone believes him a fraud

Ideals: Fighting. Bonds: Rich, Attractive, Criminal record, Enemies. Occupation: Mortician

Voice: Slow speaker

Attributes [hide]

Direcris Esstyrlynn, Male Dragonborn Rogue 7
Medium (6'5") Dragonborn, Neutral Evil (CR 7)
Armor Class 14
Hit Points 41 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 15 (+2)11 (+0) 11 (+0)15 (+2)
Skills Acrobatics +7, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +3

Possessions: Deep blue spinel (1100 gp). Bloodstone (50 gp). Brown-green garnet (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Koehlanna, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is constantly adorned with expensive silk clothing, often dyed in bright black and grey, and wears rings and necklaces with large, colorful gems. He has a penchant for wearing a ring with an oversized topaz on his left hand. His auburn hair is matted, messy, and big. His thin eyebrows rest above his beady gray eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He struck it rich when he found rare goods in large quantities. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To prove his worth to the world; and he wants nothing more than to rejoin the army

Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Rich, Military, Guardian. Occupation: Layabout

Voice: Can't modulate volume

Attributes [hide]

John Koehlanna, Male Half-Elf Expert 5
Medium (5'4") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 36 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)14 (+2) 14 (+2)14 (+2)
Skills Animal Handling +5, Performance +5
Senses Passive Perception 12
Languages Common, Elven, Goblin, Aquan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 200 gp. Golden pearl (70 gp). 4 Thunderstones. 4 Thunderstones. 3 Alchemist’s fire.


Social Check DCs


Krimmon Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Soapmaker. He is portly but not overly obese. His golden hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant amber.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. A true patriot, Krimmon would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the east to a Soapmaker, Krimmon learned a great deal about his mother's area of expertise. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He has drifted from career to career and currently works as a Soapmaker.

Motivation: Sabotage a competitor.

Ideals: Gifted. Flaws: Shy. Bonds: Military, Job. Occupation: Soapmaker

Voice: Soothing and warm

Attributes [hide]

Krimmon Nimblefingers, Male Halfling Adept 1
Small (3'4") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)11 (+0) 10 (+0)13 (+1)
Skills Investigation +2, Performance +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 70 gp.


Social Check DCs

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