Bertram Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a green broad hat and green clothes. His auburn hair is singed and shortened. He wears a mask on his face.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He served in the navy to pay for his family's outstanding loans. His homeland was ravaged by war and he spent much of his life rebuilding it. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Ugly, Terse, PTSD, Disease. Bonds: Poor, Military. Occupation: Bricklayer
Voice: Posh accent
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 16)
Armor Class 13
Hit Points 153 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 21 (+5) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Halfling, Gnome
Attacks Melee +3 / 4d10-2, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 |
Possessions: 9000 gp. Pink pearl (120 gp). Coral (120 gp). Hematite (15 gp). Banded agate (15 gp). Brown-green garnet (120 gp). Emerald (500 gp). Malachite (15 gp). Fire opal (500 gp). Bloodstone (20 gp). Pink diamond (2000 gp). Black pearl (1600 gp). Carnelian (20 gp). Sard (20 gp). Black opal (500 gp). Tiger eye turquoise (15 gp). Moss agate (15 gp). Amethyst (120 gp). Blue sapphire (500 gp). Black pearl (1600 gp). Obsidian (15 gp). Blue sapphire (500 gp).
Godfrey Blakely, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear pastel pants and tee shirts. His chestnut hair is kept up in a ponytail inside a top hat. He has a dull look in his violet eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Gifted from a young age, Godfrey studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He used his abilities to trick people and travel the world for free.
Motivation: To protect his home; and he feels that his past leaves him morally obligated to help
Ideals: Gifted. Bonds: Job, Rich, Criminal record, Guardian. Occupation: Barkeep
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 31 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 16 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Sylvan, Orc, Celestial
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. 1 Simple lock. 1 Masterwork manacles. 1 Simple lock. 1 Masterwork Musical instrument.
Cask Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he prefers to wear brown pants and tee shirts. His beige fur is braided into rings. His face is scarred and worn.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a minor phobia of water and hates getting wet.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. After a long history of fighting, Cask and his spouse have recently divorced.
Motivation: He feels threatened by others; and he's repulsed by the pc
Ideals: Disciplined. Flaws: Ugly, Fearful, Antagonistic. Bonds: Poor. Occupation: Doctor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Good (CR 7)
Armor Class 14
Hit Points 56 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 13 (+1) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Elven
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +5
Possessions: 6000 sp. 1 Minor magic item.
Stannor Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses well, typically a more casual-formal manner. His long golden hair reaches down to his waist. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is witty, but his monotone delivery comes off as unnerving He is able to make almost anything out of random pieces of junk.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Stannor took refuge in the old dungeon and found the beat up club and armor he uses now. He has never given up on his dancing dream.
Motivation: Money/treasure; and he wants to meet his childhood hero
Ideals: Joker, Gifted, Artistic. Bonds: Attractive, Nature. Occupation: Bounty Hunter
Voice: Shortens vowels
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 45 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Giant
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 50000 cp. Eye agate (15 gp).
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Their contribution stands as a beacon of hope for all adventurers!
