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Advanced [show]


Hagren Tickle, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses in collared shirts and wears a proper scarf over his head. He has moderate length brown hair. He wears crescent spectacles with a black brim.

Personality: While he acts the brute, he is far gentler than he would appear. He invites people to come help in his community garden.

History: Hagren was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting, Philantrophist. Bonds: Job, Enemies, Debt. Occupation: Bounty Hunter

Voice: Low rumbling, strings words together

Attributes [hide]

Hagren Tickle, Male Half-Orc Commoner 2
Medium (6'5") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)9 (-1) 15 (+2)13 (+1)
Skills Investigation +1, Performance +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 8000 cp.


Social Check DCs


Gimurt Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'4". He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and his gloved hand is found clutching a crossbow. His long chestnut hair is drawn into a two foot long braid. His skin is flawless and his blue eyes scan people very quickly.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Gimurt was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Gimurt was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Gimurt's father didn't care for him much, and the feeling was mutual. He became a Performer soon after.

Motivation: Expand his business; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Job, Poor. Occupation: Performer

Voice: Draws out vowels

Attributes [hide]

Gimurt Brawnanvil, Male Dwarf Commoner 7
Medium (4'4") Dwarf, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 45 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 19 (+4)12 (+1) 11 (+0)9 (-1)
Skills Nature +4, Performance +2
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 1100 gp.


Social Check DCs


Barendd Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: This man typically wears grey cloth garments or leather armor. He has a penchant for wearing a ring with an oversized topaz on his right hand. His blonde hair is thinning but still full. His thin eyebrows rest above his beady hazel eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Barendd was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Regain custody of his daughter; and marry his sister to traveling adventurers

Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Nature, Family. Occupation: Tailor

Voice: growls and snarls, animalistic

Attributes [hide]

Barendd Strakeln, Male Dwarf Expert 1
Medium (4'1") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)10 (+0) 10 (+0)11 (+0)
Skills Arcana +2, Deception +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 70 gp. 1 Masterwork studded leather.


Social Check DCs


Art Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a tight fitting brown shirt and pants, and is pretty ugly. His white fur has been sun bleached extensively. He has a tattooed face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Further he is a bit of a stoner and is frequently out of it.

History: He was born several months after his father was called into army service. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Art fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting. Flaws: Ugly, Greedy, Addict. Bonds: Military. Occupation: Server

Voice: Sensual and smooth

Attributes [hide]

Art Plume, Male Tabaxi Commoner 11
Medium (5'3") Tabaxi, Lawful Evil (CR 11)
Armor Class 12
Hit Points 48 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)16 (+3) 15 (+2)14 (+2)
Skills Performance +6, Religion +7
Senses Passive Perception 12
Languages Common, Celestial, Aquan, Goblin
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2

Possessions: 2700 gp.


Social Check DCs

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