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NPC Generator

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Advanced [show]


Rivaan Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: This man tends to wear a large brown jacket. He is muscular with a powerful set of arms. His crest is cut close to his head. His red eyes dart from person to person.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He plays an instrument quite well.

History: He comes from a rich western family. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He struck the Carter job and began his own company from there.

Motivation: He is content; and he's repulsed by the pc

Ideals: Philantrophist, Artistic. Flaws: Antagonistic, Mundane. Bonds: Rich, Job. Occupation: Carter

Voice: Smooth and feminine

Attributes [hide]

Rivaan Mohradyllion, Male Dragonborn Ranger 6
Medium (6'8") Dragonborn, Neutral Good (CR 6)
Armor Class 12
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)12 (+1) 9 (-1)14 (+2)
Skills Deception +5, Investigation +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Violet garnet (1600 gp). Rock crystal (80 gp). Coral (120 gp). Hematite (16 gp).


Social Check DCs


Ghaliver Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: This slender man stands about 2'10". He typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. His red hair, when down, is lengthy. He is baby faced.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He is harsh and unforgiving.

History: Born to a pair of adventurers, Ghaliver grew up listening to his mother's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. He now travels the world, in search of power and loot.

Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help

Flaws: Antagonistic. Bonds: Enemies, Adventurer, Attractive, Criminal record. Occupation: Ruler

Voice: Relaxed voice

Attributes [hide]

Ghaliver Stoutman, Male Halfling Bard 6
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 50 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)14 (+2) 14 (+2)16 (+3)
Skills Animal Handling +5, Stealth +5
Senses Passive Perception 12
Languages Common, Halfling, Elven, Celestial
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 200 gp.


Social Check DCs


Nalral Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'11" when asserting himself. His broad hat is riddled with cuts and holes. His eyes are brown and beady.

Personality: He loves telling others what to do and how they should feel about things. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born to a pair of adventurers, Nalral grew up listening to his father's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Opinionated, Fighting. Flaws: Ugly. Bonds: Poor, Family, Adventurer. Occupation: Layabout

Voice: Old thin voice

Attributes [hide]

Nalral Dankil, Male Dwarf Fighter 7
Medium (3'11") Dwarf, Neutral Evil (CR 7)
Armor Class 11
Hit Points 69 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 20 (+5)10 (+0) 11 (+0)11 (+0)
Skills Investigation +3, Medicine +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 11000 sp. Solid gold idol (1000 gp). Cloth of gold vestments (170 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item.


Social Check DCs


Seven In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a grey vest and prefers black and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown fur is unkempt and raggedy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: To prove his worth to the world; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane, Depressed, Impulsive. Bonds: Poor. Occupation: Locksmith

Voice: Loud with bravado

Attributes [hide]

Seven In the Wind, Male Tabaxi Paladin 2
Medium (5'5") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)16 (+3) 13 (+1)16 (+3)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Celestial, Gnome, Goblin
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 390 gp.


Social Check DCs

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